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Advanced [show]


Diggory Roscoe, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has the majority of his body covered in plate. His silver hair is singed and shortened. He wears crescent spectacles with a black brim.

Personality: He acts crazy and hedonistic. He enjoys reading and quiet.

History: He was born a particularly ugly child, much to the horror of his parents. Diggory was born on a far western desert where he grew up under the tutelage of his father, an expert Stableman. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and retire the richest man in the west

Ideals: Logical. Flaws: Ugly, Hedonist. Bonds: Immigrant. Occupation: Stableman

Voice: Dutch accent

Attributes [hide]

Diggory Roscoe, Male Human Fighter 1
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)17 (+3) 14 (+2)15 (+2)
Skills Arcana +5, Perception +4
Senses Passive Perception 14
Languages Common, Terran, Aquan, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 110 gp. Amber (130 gp).


Social Check DCs


Merihim Wary, Male Tiefling [Permalink]

Personal [hide]

Description: He wears green leather gloves, a green jacket, and tight pants. He has no hair. His eyes are likewise gold. His teeth are yellowed and unaligned.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a plains tribe. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He used his abilities to travel the world and help people.

Motivation: Many goblins want him driven away.

Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Nature, Enemies. Occupation: Laborer

Voice: Whispers

Attributes [hide]

Merihim Wary, Male Tiefling Cleric 1
Medium (5'10") Tiefling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)10 (+0) 14 (+2)16 (+3)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 600 sp. An abacus with copper, silver and gold markers (60 gp).


Social Check DCs


Immeral Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: A 5'0" southern man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is always cut to a buzz. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He works hard and plays hard.

History: Born in the south his family was never financially stable. His father took him hunting and taught him how to get in the mind of other creatures. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Addict, Greedy, Hedonist. Bonds: Poor, Nature. Occupation: Locksmith

Voice: Thin and wheezing

Attributes [hide]

Immeral Koehlanna, Male Elf Druid 1
Medium (5'0") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)10 (+0) 15 (+2)11 (+0)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Coral (50 gp).


Social Check DCs


Ernest Addington, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has black hair. He has a tattooed face.

Personality: Always inclined to offer people food he seems plenty friendly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ernest is combative with any and all who dare try his patience in the slightest.

History: Ernest lived on a farm with his mother, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Philantrophist, Justice. Bonds: Family, Adventurer, Enemies. Occupation: Architect

Voice: Smooth and feminine

Attributes [hide]

Ernest Addington, Male Human Bard 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)12 (+1) 12 (+1)11 (+0)
Skills Acrobatics +5, Intimidation +2
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 90 gp.


Social Check DCs


Arumawann Dunben, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a white costume with the symbols of the sun god on his torso. He wears his chestnut hair up. His thin eyebrows rest above his beady hazel eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a plains tribe. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic, Shy. Bonds: Nature, Poor. Occupation: Detective

Voice: Smooth and feminine

Attributes [hide]

Arumawann Dunben, Male Gnome Fighter 11
Small (3'3") Gnome, Neutral Evil (CR 11)
Armor Class 14
Hit Points 90 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)15 (+2) 19 (+4)12 (+1)
Skills Athletics +4, Perception +8
Senses Passive Perception 18
Languages Common, Gnome, Dwarven, Infernal
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +8

Possessions: 2500 gp. Brown-green garnet (120 gp). Red garnet (120 gp). Violet garnet (1100 gp). Aquamarine (1100 gp). Hematite (13 gp). Eye agate (13 gp). Chrysoprase (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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