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NPC Generator

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Advanced [show]


Raam Verity, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear brown clothing when he does not wear armor. His silver hair is unkempt and raggedy. His black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a Miner first and foremost. He believes firmly that knowledge should be universal. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the north to a Miner, Raam learned a great deal about his mother's area of expertise. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and further expansion of business

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Military, Family. Occupation: Miner

Voice: Spits words with contempt

Attributes [hide]

Raam Verity, Male Tiefling Adept 12
Medium (5'11") Tiefling, Neutral Evil (CR 12)
Armor Class 10
Hit Points 59 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)16 (+3) 14 (+2)19 (+4)
Skills Deception +8, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Gnome, Druidic
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 34000 sp. Smoky quartz (30 gp). Chrysoprase (30 gp).


Social Check DCs


Immeral Galanodel, Male Elf [Permalink]

Personal [hide]

Description: He wears just a black suit. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair, while still mostly red, has prominent grey streaks. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is used to getting what he wants. In part because he is a meticulous planner.

History: Immeral hails from a village terrorized by drow. He struck it rich when he found rare goods in large quantities. He now spends his time doing works of charity.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Philantrophist, Professionalism. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Dyer

Voice: Hollow voice

Attributes [hide]

Immeral Galanodel, Male Elf Rogue 4
Medium (5'5") Elf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 13 (+1)15 (+2)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Koeth Ariessus, Male Elf [Permalink]

Personal [hide]

Description: This man stands a little under 4'11" and is a bit bulky. He is very muscular particularly in the legs. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His golden hair, when down, is lengthy. His eyes are gray and he is always smoking a pipe.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Sold as a small child to a necromancer, Koeth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Ugly. Bonds: In love, Mentor. Occupation: Fortune-teller

Voice: Spanish accent

Attributes [hide]

Koeth Ariessus, Male Elf Barbarian 2
Medium (4'11") Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 25 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)15 (+2) 18 (+4)11 (+0)
Skills Medicine +6, Persuasion +2
Senses Passive Perception 14
Languages Common, Elven, Celestial, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 220 gp.


Social Check DCs


Zâthra Walpole, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man is perpetually draped in fineries, but all of this concealed by his earthly robes. and is in decent physical shape. He wears his auburn hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is extraordinarily eccentric. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Zâthra was raised in a hard working conservative environment. He worked as a nervous Navigator and found it very stressful. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and he is not mentally stable, and does not behave rationally

Flaws: Insomniac, Insane. Bonds: Attractive, Religious, Job. Occupation: Navigator

Voice: American accent

Attributes [hide]

Zâthra Walpole, Male Half-Orc Monk 5
Medium (5'1") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 14 (+2)10 (+0) 11 (+0)11 (+0)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4

Possessions: 10000 cp.


Social Check DCs


Bertram Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has moderate length auburn hair. His thin eyebrows rest above his beady blue eyes.

Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Bertram took refuge in the ruined castle and found the beat up bow and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and obtaining odd cultural halfling artifacts is his passion

Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Adventurer, Nature. Occupation: Herbalist

Voice: Draws out vowels

Attributes [hide]

Bertram Hogcollar, Male Halfling Expert 4
Small (3'4") Halfling, Lawful Good (CR 4)
Armor Class 14
Hit Points 30 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)9 (-1) 15 (+2)16 (+3)
Skills Animal Handling +4, Investigation +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 15000 cp.


Social Check DCs

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