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Advanced [show]


Mâku Astley, Male Half-Orc [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His long white hair is drawn into a two foot long braid. His ears are large.

Personality: Mâku hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born to a poor family in the city he treasured whatever gifts he got. He moved from fad to fad and when he turned 15 he discovered music. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's in love; and to settle down with his crush

Ideals: Artistic. Flaws: Ugly. Bonds: Has a crush, Poor, Immigrant. Occupation: Cartwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Mâku Astley, Male Half-Orc Aristocrat 7
Medium (5'11") Half-Orc, True Neutral (CR 7)
Armor Class 14
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 12 (+1)16 (+3) 13 (+1)12 (+1)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc, Abyssal, Gnoll, Halfling
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4

Possessions: Aquamarine (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orsik Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man is well dressed, but even with his fine clothing he looks run-down. He has white hair. His eyes are brown and catlike.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 13th year, his parents were killed by a gnolls raid, leaving Orsik alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Orsik was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Persistence. Flaws: Disease. Bonds: Enemies. Occupation: Engraver

Voice: Speaks with a cold

Attributes [hide]

Orsik Lutgehr, Male Dwarf Monk 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)13 (+1) 14 (+2)15 (+2)
Skills Athletics +3, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3

Possessions: 60 gp. 1 Silver holy symbol.


Social Check DCs


Cairn Despair, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He likes to wear grey tank tops with brown pants. His brown hair is singed and shortened. This gold eyed westerner is not easily forgotten.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture.

Flaws: Ugly, Antagonistic. Bonds: Nature, Immigrant, Criminal record. Occupation: Carpenter

Voice: Jittery and nervous

Attributes [hide]

Cairn Despair, Male Tiefling Aristocrat 2
Medium (5'9") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 18 (+4)14 (+2) 11 (+0)16 (+3)
Skills Religion +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Druidic, Celestial
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 2000 cp. 1 Masterwork Common Melee.


Social Check DCs


Andram Care, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears dull yellow sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. His whole body is exceptionally muscular. His hair is dark red and very short. His fierce gold eyes like to dwell on things.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. Since then, he has sought to make the best of life.

Motivation: A deep hatred of giants; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Optimist. Flaws: Fearful. Bonds: Immigrant, Rich, Enemies. Occupation: Knight

Voice: Can't modulate volume

Attributes [hide]

Andram Care, Male Tiefling Wizard 5
Medium (6'10") Tiefling, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 5 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)15 (+2) 12 (+1)19 (+4)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: Sard (30 gp). Peridot (30 gp).


Social Check DCs


Salasar Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a green costume with the symbols of death on his torso. He has dyed his greying gold crest a little too much giving a sharp gold color. His red eyes have a joyful gleam in them most of the time.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Salasar lived on a farm with his father, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Marry his brother to traveling adventurers; and find a way to reverse the transformation of his brother

Ideals: Persistence. Bonds: Poor, Has a crush, Adventurer, Family. Occupation: Baker

Voice: Raspy

Attributes [hide]

Salasar Xephyrbahnor, Male Dragonborn Cleric 4
Medium (6'1") Dragonborn, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)11 (+0) 11 (+0)16 (+3)
Skills Intimidation +5, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 gp.


Social Check DCs

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