Cairn Absence, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man prefers to wear flannel. His silver hair is heavily combed to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He uses divination through singing.
History: He got into the Ploughman business at a young age. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult; and wants to open a new tavern
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Job, Slave. Occupation: Ploughman
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 26 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
Possessions: Red garnet (160 gp).
Gerald Almeida, Male Half-Elf [Permalink]
Personal [hide]
Description: This malnourished man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his brown hair up in a very large beehive style do. His skin is flawless and his blue eyes scan people very quickly.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy, self-centered, vain, and jealous.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the west.
Ideals: Entrepeneur. Flaws: Antagonistic, Selfish. Bonds: Poor, Attractive. Occupation: Bounty Hunter
Voice: Soothing and warm
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 38 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.
William Royston, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears suspenders and pastel workpants. His shirt is brown, and he wears a heavy pastel leather apron most of the time. His silver hair is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He misses his home and complains about the freezing weather, even in summer.
History: The child of northern immigrants he idolized his mother. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Marry his sister to traveling adventurers.
Ideals: Persistence. Flaws: Shy. Bonds: Poor, Immigrant, Family. Occupation: Carpenter
Voice: Soft and melodious
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 5000 cp.
Abad Mute, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses well, wearing white shirts, loose pants, and blazers most of the time. He has styled his red hair well, parting it to the left. He is very pretty but has cold, dead eyes.
Personality: He is fixated on the number 71. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Abad was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's in love.
Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Has a crush, Adventurer. Occupation: Armorer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 17)
Armor Class 12
Hit Points 109 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Giant, Sylvan, Undercommon
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 2 | 2 |
Possessions: 11000 gp. Bloodstone (20 gp). Obsidian (8 gp). Red spinel (80 gp). Aquamarine (1400 gp). Aquamarine (1400 gp). Red-brown spinel (80 gp). Black pearl (1400 gp). Golden yellow topaz (1400 gp). Aquamarine (1400 gp). Amber (80 gp). Amethyst (80 gp). Moonstone (20 gp). White opal (900 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Kilvar Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who likes to wear ponchos typically of a light yellow in addition to tight pants. He wears a deerstalker hat to hide his balding. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He also is a firm believer in the manly ideal.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Addict, Impulsive, Disease. Bonds: Nature, Religious. Occupation: Brewer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 30 gp. Azurite (9 gp).
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