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Advanced [show]


Donaar Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'7" and wears a yellow cloak and cross-gartered brown stockings. His left hand appears badly burned and disfigured. His gold crest is kept up in a ponytail inside a small hat. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He dropped out of school before completing his studies. He has drifted from career to career and currently works as a Bounty Hunter.

Motivation: Expand his business.

Ideals: Logical, Gifted. Flaws: Shy. Bonds: Job. Occupation: Bounty Hunter

Voice: pre-pubescent

Attributes [hide]

Donaar Qyxpahrgh, Male Dragonborn Warrior 1
Medium (6'7") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)14 (+2) 13 (+1)14 (+2)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3

Possessions: 40 pp. 3 Smokesticks.


Social Check DCs


Bertram Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a white small hat and white clothes, and carries quarterstaffs. His chestnut hair and beard is wavy and long. His eyes are blue and catlike.

Personality: He is extraordinarily eccentric. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to loving parents in a slum to the south. His necromantic abilities were realized during a raid on his village. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: A strong sense of loyalty to Human people; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Gifted. Flaws: Insane, Racist. Bonds: Poor, Adventurer. Occupation: Cartwright

Voice: American accent

Attributes [hide]

Bertram Gracey, Male Human Aristocrat 1
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 9 (-1)12 (+1)
Skills Religion +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp.


Social Check DCs


Qualen Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His white hair is lengthy. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Stoic and calm, he prefers to meditate than take action. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A powerful necromancer made him what he is. Like his mother and his brother before him, after school he went straight into learning to become a Bowyer. He has worked as a Bowyer like his mother before him.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Disciplined, Joker. Flaws: Ugly. Bonds: Mentor, Job. Occupation: Bowyer

Voice: Uses sign language

Attributes [hide]

Qualen Maekkelferce, Male Gnome Expert 1
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)17 (+3) 16 (+3)16 (+3)
Skills Investigation +5, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Terran, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 200 sp. 3 Smokesticks.


Social Check DCs


Zedaar Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and wears light armors faded through time and improper care. He has wavy brass crest. His gold eyes are passionate and lively.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. As long as the job gets done he does not care how it got done.

History: Zedaar was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and to reunite with his absent father

Ideals: Athletic, Professionalism. Flaws: Ugly. Bonds: Family. Occupation: Layabout

Voice: Sleepy voice

Attributes [hide]

Zedaar Vangdondalor, Male Dragonborn Aristocrat 5
Medium (6'6") Dragonborn, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 50 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)10 (+0) 13 (+1)11 (+0)
Skills Nature +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 pp.


Social Check DCs


Nirgel Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'9". He likes to wear ponchos typically of a light yellow in addition to tight pants, and his gloved hand is found clutching a greataxe. His silver hair is slicked back into a classic pompadour. His silver eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in a small mountains village. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Mundane, Antagonistic. Bonds: Nature. Occupation: Cook

Voice: Australian accent

Attributes [hide]

Nirgel Serenity, Male Tiefling Fighter 5
Medium (5'9") Tiefling, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 14 (+2)13 (+1)
Skills Arcana +4, Deception +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 60 pp. Sardonyx (60 gp). Bloodstone (60 gp).


Social Check DCs

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