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NPC Generator

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Advanced [show]


Arannis Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears baggy brown pantaloons and a tan scarf. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: When he was but 8 years old his parents immigrated from the north. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He used his abilities to travel the world and help people.

Motivation: Revenge; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Enemies. Occupation: Stylist

Voice: French accent

Attributes [hide]

Arannis Qualanthri, Male Elf Aristocrat 2
Medium (5'2") Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)8 (-1) 11 (+0)11 (+0)
Skills Animal Handling +2, Athletics +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 210 gp.


Social Check DCs


Henry Watson, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears a sleeveless long coat of deep pastel leather and dull brown iron scale mail. His long chestnut hair is drawn into a two foot long braid. His violet unseeing eyes seem to look past you.

Personality: Abrasive and pushy, he has a hard time making friends. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken as a slave by a traveling circus and forced to perform Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Rich, Slave. Occupation: Tanner

Voice: Puts emphasis on the wrong words

Attributes [hide]

Henry Watson, Male Half-Elf Bard 15
Medium (5'2") Half-Elf, Lawful Neutral (CR 15)
Armor Class 10
Hit Points 95 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)12 (+1) 9 (-1)13 (+1)
Skills Acrobatics +5, Intimidation +6
Senses Passive Perception 9
Languages Common, Elven, Orc
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14443

Possessions: 5000 gp. Red-brown spinel (150 gp). Blue quartz (6 gp). Pink pearl (150 gp). Hematite (6 gp). Black star sapphire (1300 gp). White pearl (150 gp). Iolite (50 gp). Moss agate (6 gp). Red-brown spinel (150 gp). Lapis lazuli (6 gp). Rhodochrosite (6 gp). Pink pearl (150 gp). Deep blue spinel (500 gp). Peridot (50 gp). Rhodochrosite (6 gp). Coral (150 gp). Peridot (50 gp). Aquamarine (500 gp). 1 Medium magic item.


Social Check DCs


Nuraval Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a long, blue, dusty cloak. He wears a colorful flower in his white hair. His violet eyes are passionate and lively.

Personality: He is very quiet and rarely speaks above a whisper. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in a small desert village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has passion for adventuring and risk; and to be a priest again

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Nature, Job, Adventurer. Occupation: Shoemaker

Voice: Laughs frequently while speaking

Attributes [hide]

Nuraval Rakankrak, Male Dwarf Cleric 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)8 (-1) 17 (+3)10 (+0)
Skills Perception +5, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: Just what you see.


Social Check DCs


Mantus Art, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing left leg. He usually wears his grey robe and has his scimitar always slung over his shoulder. His black hair is still thick. He has a dull look in his silver eyes.

Personality: He is almost excessively polite to everyone, even when angry. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the south to a Fortune-teller, Mantus learned a great deal about his mother's area of expertise. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He became a Fortune-teller soon after.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Job. Occupation: Fortune-teller

Voice: Soft and melodious

Attributes [hide]

Mantus Art, Male Tiefling Aristocrat 1
Medium (5'7") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)13 (+1) 13 (+1)19 (+4)
Skills Acrobatics +3, Performance +6
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +6

Possessions: Just what you see.


Social Check DCs


Purson Sanctuary, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a large green jacket. He wears his white hair down. His eyes are silver and catlike.

Personality: He dislikes all the random violence that takes place in the south. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: When he was but 6 years old his parents immigrated from the south. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Pacifist. Flaws: Fearful. Bonds: Immigrant, Has a crush, Enemies. Occupation: Tanner

Voice: Dutch accent

Attributes [hide]

Purson Sanctuary, Male Tiefling Barbarian 2
Medium (5'11") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 8 (-1)12 (+1) 12 (+1)16 (+3)
Skills Acrobatics +2, Religion +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 180 gp.


Social Check DCs

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