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Marbas Horror, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dark leathers with embroidery. His silver hair is still thick. His red eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not trust anyone and sleeps with one eye open.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has a crush on the local Armorer; and he's repulsed by the pc

Flaws: Antagonistic, Insomniac, Mundane, Secretive. Bonds: Has a crush. Occupation: Knight

Voice: Pirate accent

Attributes [hide]

Marbas Horror, Male Tiefling Cleric 2
Medium (5'3") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)15 (+2) 18 (+4)12 (+1)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 14
Languages Common, Abyssal, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 210 gp.


Social Check DCs


Alberich Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: 4'5" and muscular, this western man wears silk and lounges about seductively. His silver hair is styled in orderly dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a wizard, Alberich was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Alberich and his spouse have recently divorced.

Motivation: Wants to work out more often; and sabotage a competitor

Ideals: Athletic. Flaws: Sensitive, Antagonistic. Bonds: Attractive, Mentor. Occupation: Sellsword

Voice: Sore throat, cough

Attributes [hide]

Alberich Bigtoe, Male Dwarf Paladin 12
Medium (4'5") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 109 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)15 (+2) 16 (+3)11 (+0)
Skills Deception +4, Medicine +7
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Terran
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 1000 gp. Lapis lazuli (15 gp). Eye agate (15 gp). Carnelian (70 gp). Hematite (15 gp). Hematite (15 gp). Fire opal (400 gp). Sardonyx (70 gp).


Social Check DCs


Dalgal Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'1" and is a bit bulky. He is very muscular particularly in the legs. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his glaive. His brown hair is knotted and matted. He is very pretty but has cold, dead eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a bit of a xeno-phobe, disliking non-Dwarves.

History: Dalgal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. As a young adult he joined a group advocating for an improvement in Dwarven conditions. Since then, he has sought to make the best of life.

Motivation: Dwarven compassion; and to prove his worth to the world

Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Poor. Occupation: Hunter

Voice: Australian accent

Attributes [hide]

Dalgal Goblinbane, Male Dwarf Ranger 8
Medium (4'1") Dwarf, Chaotic Good (CR 8)
Armor Class 11
Hit Points 50 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)15 (+2) 14 (+2)12 (+1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Ignan, Draconic
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Lone Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears a brown shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them and is in decent physical shape. His white fur is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is business-like. He takes instructions and follows them to the letter. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Lone took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Professionalism. Flaws: Ugly. Bonds: Criminal record, Rich, Nature. Occupation: Courier

Voice: Italian accent

Attributes [hide]

Lone Prim Posies, Male Tabaxi Bard 11
Medium (5'9") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 56 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)15 (+2) 12 (+1)17 (+3)
Skills Perception +5, Performance +7
Senses Passive Perception 17
Languages Common, Gnome, Celestial
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333310

Possessions: 120 pp. Fire opal pendant on a fine gold chain (2400 gp).


Social Check DCs


Mamnen Blur, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears just a brown suit. His black hair is lengthy and is close to two feet long. His eyes are black and catlike.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is obsessed with a lost civilization.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents enrolled him in a Aristocrat school at a young age so that he could practice his divine talents. He has dedicated himself to building a better kind of golem.

Motivation: He wants to meet his childhood hero.

Ideals: Athletic, Gifted. Bonds: Enemies, Adventurer, Poor. Occupation: Armorer

Voice: pre-pubescent

Attributes [hide]

Mamnen Blur, Male Tiefling Aristocrat 11
Medium (5'11") Tiefling, True Neutral (CR 11)
Armor Class 11
Hit Points 82 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)19 (+4) 12 (+1)14 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 11
Languages Common, Druidic, Undercommon, Auran, Infernal
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 1700 gp. A miniature golden chest with tiny emeralds lining the top (60 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). A life-sized copper and silver statuette of a cockatrice. (20 gp).


Social Check DCs

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