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NPC Generator

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Advanced [show]


Tûkâ Kent, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple grey line shooting up and back down. His hair is short and red. His eyes are gray and beady.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the south to a Mortician, Tûkâ learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Mortician soon after.

Motivation: Further expansion of business.

Ideals: Extrovert. Flaws: Ugly, Greedy. Bonds: Job. Occupation: Mortician

Voice: Sighs a lot, exhausted

Attributes [hide]

Tûkâ Kent, Male Half-Orc Aristocrat 10
Medium (5'9") Half-Orc, Neutral Evil (CR 10)
Armor Class 14
Hit Points 65 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 15 (+2)8 (-1) 9 (-1)7 (-2)
Skills Deception +2, Nature +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4

Possessions: 600 gp. Embroidered silk and velvet mantle with numerous moonstones (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Gold music box (4000 gp). Sapphire pendant on gold chain (1500 gp). Sapphire pendant on gold chain (1500 gp). Gold music box (4000 gp).


Social Check DCs


Great In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears dull white sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. His black fur is lengthy and is close to two feet long. He wears an eyepatch.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Great has worked very hard to control his curse. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To get a good night's sleep; and he is compelled to act according to his religious beliefs

Ideals: Justice. Flaws: Ugly, Disease, Insomniac. Bonds: In love. Occupation: Courier

Voice: Sighs a lot, exhausted

Attributes [hide]

Great In Woods, Male Tabaxi Monk 16
Medium (5'2") Tabaxi, Lawful Evil (CR 16)
Armor Class 13
Hit Points 89 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)16 (+3) 14 (+2)14 (+2)
Skills Intimidation +7, Religion +8
Senses Passive Perception 12
Languages Common, Terran, Dwarven, Gnoll
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3

Possessions: 11000 gp. Iolite (50 gp). Malachite (12 gp). Malachite (12 gp). Malachite (12 gp). Coral (100 gp). Jade (100 gp). Zircon (50 gp). Violet garnet (800 gp). Chalcedony (50 gp). Tiger eye turquoise (12 gp). Aquamarine (800 gp). Black pearl (800 gp). Eye agate (12 gp).


Social Check DCs


Thervan Floshem, Male Elf [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a moderate pudge and is not very fit. His brown hair and beard is wavy and long. This green eyed easterner is not easily forgotten.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He inherited the family business which he has now maintained for 8 years.

Motivation: He feels the way he acts is they only way to get by in the world; and wishes to resurrect an old love

Ideals: Gifted, Impeccable. Flaws: Disease. Bonds: Job, In love. Occupation: Fisher

Voice: Voice breaks

Attributes [hide]

Thervan Floshem, Male Elf Monk 3
Medium (5'5") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)12 (+1) 15 (+2)12 (+1)
Skills Investigation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Trynnicus Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man wears tight fighting clothing, which leaves very little to the imagination. He has silver crest. His eyes are likewise gold.

Personality: Trynnicus is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A true patriot, Trynnicus would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trynnicus fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Extrovert. Flaws: Antagonistic. Bonds: Poor, Military. Occupation: Navigator

Voice: Scratchy, weak

Attributes [hide]

Trynnicus Hashphronyxadyn, Male Dragonborn Druid 3
Medium (6'1") Dragonborn, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)9 (-1) 8 (-1)17 (+3)
Skills Insight +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp. 1 Disguise kit.


Social Check DCs


Nelkin Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a perfectly clean shirt and pair of pants. His hair is blonde and curly. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Nelkin hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. He's since become an addict/alcoholic.

Motivation: He seems to be bored by most things; and he uses money and sex appeal to get what he needs

Ideals: Artistic. Flaws: Addict, Forgetful, Mundane. Bonds: Attractive, Rich. Occupation: Servant

Voice: High pitched and raspy

Attributes [hide]

Nelkin Brightmoon, Male Halfling Cleric 6
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 22 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)10 (+0) 16 (+3)11 (+0)
Skills Arcana +3, Religion +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 800 gp.


Social Check DCs

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