Senteq Offund, Male Gnome [Permalink]
Personal [hide]
Description: He wears an entirely black suit with grey socks and a vest with buckled shoes, and carries halberds. His hair is long and blonde with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. He wears crescent spectacles with a black brim.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Senteq and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice. Flaws: Antagonistic, Mundane. Bonds: Mentor. Occupation: Fletcher
Voice: Hissing voice
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 9)
Armor Class 10
Hit Points 50 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 1300 gp. Red garnet (40 gp). Blue sapphire (600 gp). Rock crystal (40 gp). Obsidian (16 gp). Deep green spinel (40 gp). Hematite (16 gp). Bloodstone (40 gp). Obsidian (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Guy Southey, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he likes to wear brown tank tops with green pants. He has golden hair. His eyes, though not visible through his cowl, are violet.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He misses his home and complains about the freezing weather, even in summer.
History: Gifted from a young age, Guy studied abroad. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Guy took refuge in the ruined castle and found the beat up shield and armor he uses now. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their son. He worked as a Shoemaker, and he later adopted a second son.
Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister
Ideals: Gifted. Bonds: Family, Immigrant, Nature. Occupation: Shoemaker
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Cask Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears baggy tan pantaloons and a green scarf. He wears his beige fur up. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a great chef.
History: He was born in the east. Cask liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He got away from his former life and has fallen to alcoholism.
Motivation: He's in love; and revenge
Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Nature, Immigrant. Occupation: Bookbinder
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5
Possessions: 400 gp.
Thervan Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He stands about 5'0" and wears green painted combat armor at almost all times. His right leg appears badly burned and disfigured. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He also hits on women, regardless of circumstances.
History: Thervan was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Bonds: Has a crush, Attractive. Occupation: Cook
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Elven, Goblin, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 14000 cp. Coral (100 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Kothûg Remington, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many blue ritualistic tattoos. He wears many layers of old clothing at all times. He has moderate length black hair. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Kothûg was born in the east. At a young age he loved to build and create. He went to a religious school and was inspired by the priests there in charitable deeds. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural half-orc artifacts is his passion
Ideals: Persistence. Flaws: Ugly, Depressed. Bonds: Poor, Adventurer, Religious. Occupation: Interpreter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 240 gp.
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Their contribution stands as a beacon of hope for all adventurers!