Drogo Sutton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear tan tank tops with green pants. He carries with him a set of bows on his belt, each one with a opal on the hilt. His wide-brimmed hat is riddled with cuts and holes. His hazel eyes are slightly larger than normal.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Drogo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born into a rich family. A gifted student he started as a Stylist, but he got bored and became a Dyer. He then took over the family business and is one of the better Dyer for hire.
Motivation: To be a Stylist again; and wants to open a new tavern
Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Job, Rich. Occupation: Dyer
Voice: Soft and melodious
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 600 gp.
Chay Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is black and curly. He has violet eyes.
Personality: Confrontational and typically high on some drug or another. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a poor family in the city he treasured whatever gifts he got. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He got away from his former life and has fallen to alcoholism.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Flaws: Addict, Fearful. Bonds: Attractive, Poor. Occupation: Barber
Voice: Sounds elderly
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 71 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Halfling, Infernal, Goblin, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
Mantus Shame, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man is typically in his Dilettante uniform. His clothes are grease stained in places. His hair, while still mostly red, has prominent grey streaks. His face is covered beneath a completely black helmet.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He takes great joy in being the best Dilettante in town.
History: Born in the east to a Dilettante, Mantus learned a great deal about his father's area of expertise. His childhood dream was to be a Cartwright, but he was a colossal failure. He has achieved small success as a Dilettante.
Motivation: Balancing his hectic life and new Dilettante responsibilities is difficult; and further expansion of business
Ideals: Passionate. Bonds: Job, Poor, Immigrant. Occupation: Dilettante
Voice: Strong lisp
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 34 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Terran, Aquan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: Eyepatch with mock eye of sapphire and moonstone (2000 gp). A roughly beaten golden orb (130 gp). Solid gold idol (600 gp). Brass mug with jade inlays (400 gp).
Dabbledob Beren, Male Gnome [Permalink]
Personal [hide]
Description: A 3'8" western man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. With bright chestnut hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He speaks before he thinks and is too direct. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a pair of adventurers, Dabbledob grew up listening to his mother's many stories. He was taken from his home at a very young age. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.
Motivation: Marry his sister to traveling adventurers; and he wants to meet his childhood hero
Flaws: Insomniac, Impulsive. Bonds: Slave, Adventurer, Family. Occupation: Apothecary
Voice: Spits words with contempt
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 18 (+4) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Dwarven, Abyssal, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 10 pp.
Drifting Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing right arm. He is typically in his Sage uniform. His fur is cut close to his head. He wears large thick round spectacles.
Personality: Abrasive and pushy, he has a hard time making friends. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Drifting was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He tends to his Sage job now, and dutifully fulfills any obligations he has.
Motivation: His relatives are trying to arrange a marriage; and further expansion of business
Flaws: Antagonistic. Bonds: Job, Mentor, Family. Occupation: Sage
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Evil (CR 8)
Armor Class 10
Hit Points 65 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Celestial, Giant
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +4
Possessions: 900 gp. Embroidered silk and velvet mantle with numerous moonstones (2300 gp). Gold dragon comb with red garnet eye (1500 gp). Solid gold idol (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). 1 Minor magic item. 1 Minor magic item.
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