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NPC Generator

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Advanced [show]


Gunter Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is dressed in an above average manner. He is an epitome of beauty. He wears his chestnut hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is extraordinarily eccentric. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Gunter was born with his father's beautiful face. His first spouse was a Adventurer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his sister to traveling adventurers.

Ideals: Artistic. Flaws: Insomniac, Insane. Bonds: Attractive, Family. Occupation: Blacksmith

Voice: Dark and ominous

Attributes [hide]

Gunter Gracey, Male Half-Elf Bard 4
Medium (5'4") Half-Elf, True Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)11 (+0) 10 (+0)13 (+1)
Skills Investigation +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 26000 cp. 1 Darkwood Buckler. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Ralf Shipley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and wears tight fitting clothing which further accentuates his frame. His left hand appears badly burned and disfigured. His red hair is thinning but still full. His fierce violet eyes like to dwell on things.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His father was very strict, and drilled into him lessons on being the perfect gentleman. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Ralf never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and he doesn't get along with people that don't share his tastes

Ideals: Disciplined, Artistic, Impeccable. Bonds: Attractive, In love. Occupation: Spice Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Ralf Shipley, Male Human Commoner 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 10 (+0)16 (+3) 12 (+1)10 (+0)
Skills History +5, Stealth +5
Senses Passive Perception 11
Languages Common, Celestial, Auran, Giant
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4

Possessions: 800 sp. Azurite (8 gp).


Social Check DCs


Ahvain Suithrasas, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is cut jaggedly and amateurishly. He has gleaming, smiling blue eyes.

Personality: Aggressive, abrasive, and angry, Ahvain embodies much of what other species detest in the Half-Elves. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Ahvain lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ahvain took refuge in the old dungeon and found the beat up sickle and armor he uses now. He was granted divine powers by his dying brother.

Motivation: An old rival family wants him found.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Family, Nature. Occupation: Apothecary

Voice: Sore throat, cough

Attributes [hide]

Ahvain Suithrasas, Male Half-Elf Warrior 5
Medium (5'10") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)15 (+2) 10 (+0)18 (+4)
Skills Animal Handling +3, History +5
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp. Obsidian (10 gp). Alexandrite (600 gp). Rhodochrosite (10 gp). Chrysoprase (60 gp).


Social Check DCs


Kilvar Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears a black armored body suit, with a simple green line shooting up and back down, he is not a threatening figure. He keeps his long chestnut hair kept up in a rat tail. His hazel unseeing eyes seem to look past you.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born blind and as such lacked many opportunities for work. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac

Ideals: Impeccable. Flaws: Disease, Insane. Bonds: Criminal record. Occupation: Assassin

Voice: Australian accent

Attributes [hide]

Kilvar Dankil, Male Dwarf Druid 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)11 (+0) 13 (+1)9 (-1)
Skills Athletics +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: Just what you see.


Social Check DCs


Namfoodle Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a white cloak and cross-gartered grey stockings, marred by chocolates. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born several months after his father was called into army service. When Namfoodle reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by brigands. Namfoodle was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Someone believes him a fraud; and he is terrified, and will act out of fear

Flaws: Ugly, Antagonistic, Fearful. Bonds: Military, Enemies. Occupation: Body Guard

Voice: Sensual and smooth

Attributes [hide]

Namfoodle Scheppen, Male Gnome Fighter 14
Small (3'8") Gnome, Lawful Evil (CR 14)
Armor Class 12
Hit Points 145 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 20 (+5)13 (+1) 13 (+1)14 (+2)
Skills Intimidation +7, Perception +6
Senses Passive Perception 16
Languages Common, Gnome, Druidic
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1

Possessions: 2000 gp. Chrysoberyl (80 gp). Lapis lazuli (12 gp). Deep blue spinel (1600 gp). Aquamarine (1600 gp). Chrysoberyl (80 gp).


Social Check DCs

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