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NPC Generator

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Advanced [show]


Veit Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a long red beard with little hanging trinkets. His hazel eyes have a joyful gleam in them most of the time.

Personality: A skeptical and narcissistic man, Veit's first love is himself. His second love is also himself. He believes the world needs to unite to get rid of gnolls once and for all.

History: When he was but 3 years old his parents immigrated from the north. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Many gnolls want him driven away.

Ideals: Impeccable, Logical. Bonds: Poor, Enemies, Immigrant. Occupation: Mercenary

Voice: Pronounces difficult words wrong

Attributes [hide]

Veit Trollbleeder, Male Dwarf Expert 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 20 (+5)13 (+1) 10 (+0)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4

Possessions: 1000 cp.


Social Check DCs


Tarak Chester, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears skinny pants and wears a black and tan robe with the hood down. He has done his best to style his silver hair to look like a famous performer. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Animals are drawn to him, and he is able to talk to them.

History: A powerful brothel owner made him what he is. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Performer they were divorced and he won custody of their daughter. He worked as a Guard, and he later adopted a second daughter.

Motivation: To reunite with his absent father; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Mentor, Family. Occupation: Guard

Voice: Sore throat, cough

Attributes [hide]

Tarak Chester, Male Half-Orc Bard 2
Medium (6'1") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)7 (-2) 11 (+0)12 (+1)
Skills Athletics +4, History +0
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 330 gp. Malachite (7 gp). Freshwater pearl (7 gp). Blue quartz (7 gp).


Social Check DCs


Glûk Kitchur, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears professional attire. He has moderate length black hair. He has gleaming, smiling hazel eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born at the edge of vast plains. His parents enrolled him in a Wizard school at a young age so that he could practice his divine talents. He was granted divine powers by his dying sister.

Motivation: He would like to get married and retire; and expand his business

Ideals: Gifted. Flaws: Shy, Secretive. Bonds: Attractive, Nature. Occupation: Bather

Voice: Speaks through clenched teeth

Attributes [hide]

Glûk Kitchur, Male Half-Orc Wizard 6
Medium (6'6") Half-Orc, Lawful Good (CR 6)
Armor Class 9
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)14 (+2) 15 (+2)17 (+3)
Skills Arcana +5, Persuasion +6
Senses Passive Perception 12
Languages Common, Orc, Halfling, Gnome
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 2000 sp.


Social Check DCs


Barendd Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes peer out from beneath his small yellow hat.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Disciplined, Artistic. Bonds: Rich, Religious. Occupation: Sculptor

Voice: Deep voice with rolling R's

Attributes [hide]

Barendd Balderk, Male Dwarf Aristocrat 5
Medium (4'2") Dwarf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 51 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 19 (+4)17 (+3) 13 (+1)12 (+1)
Skills Acrobatics +3
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Infernal, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3

Possessions: 3000 sp. Sard (50 gp). Bloodstone (50 gp). Jasper (50 gp). Bloodstone (50 gp).


Social Check DCs


Anselm Crane, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears just a blue suit. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a rose on it. His red hair has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is a hateful person. He taunts others and blames them for his problems. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in a small village he learned the ways of the warrior from his father. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Anselm took refuge in the ruined castle and found the beat up scythe and armor he uses now. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Philantrophist, Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Hunter

Voice: pre-pubescent

Attributes [hide]

Anselm Crane, Male Half-Elf Cleric 2
Medium (5'0") Half-Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)14 (+2) 12 (+1)16 (+3)
Skills Animal Handling +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Elven, Celestial, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs

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