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NPC Generator

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Advanced [show]


Randal Benson, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a green broad hat and green clothes. His moppish brown hair is in a traditional bowl cut. His eyes are a pleasant blue.

Personality: A skeptical and narcissistic man, Randal's first love is himself. His second love is also himself. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Randal hails from a village terrorized by drow. His childhood dream was to be a Sculptor, but he was a colossal failure. He has worked as a Junk Dealer like his mother before him.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Ideals: Impeccable. Bonds: Enemies, Job. Occupation: Junk Dealer

Voice: Smoker's lung

Attributes [hide]

Randal Benson, Male Human Wizard 8
Medium (5'10") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 35 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)10 (+0) 19 (+4)13 (+1)
Skills Perception +7, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 4000 sp. Rhodochrosite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zepar Amuse, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a custom-built plate barding that's adorned with violet lining and desert motifs. He wears a colorful flower in his chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Zepar was born in the east. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Zepar took refuge in the old dungeon and found the beat up spear and armor he uses now. By chance he met his brother recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and to unite with his brother

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Family, Nature. Occupation: Stylist

Voice: Ums and uhs a lot

Attributes [hide]

Zepar Amuse, Male Tiefling Ranger 11
Medium (5'1") Tiefling, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 61 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 13 (+1)18 (+4)
Skills Persuasion +8, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 1900 gp. Golden yellow topaz (1300 gp).


Social Check DCs


Cory Ramsay, Male Human [Permalink]

Personal [hide]

Description: This western man wears rags and sports a simple walking cane. His clothes are grease stained in places. His chestnut hair is kept up in a ponytail inside a deerstalker hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy and tries to find solutions quickly.

History: Born to a Adventurer, his father struggled to pay the bills. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: He's in love; and he wants to get laid

Flaws: Lazy. Bonds: Poor, Immigrant, Job, Has a crush. Occupation: Apothecary

Voice: Draws out vowels

Attributes [hide]

Cory Ramsay, Male Human Ranger 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)15 (+2) 15 (+2)13 (+1)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Ignan, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 sp. Chrysoberyl (80 gp). 1 Masterwork Musical instrument.


Social Check DCs


Dreali Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears dark leathers with embroidery, and is pretty ugly. He wears a top hat to hide his balding. He has several tiny jet earrings on each ear.

Personality: Aggressive, abrasive, and angry, Dreali embodies much of what other species detest in the Elves. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and he has money and likes to spend it

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Rich, In love. Occupation: Mortician

Voice: Draws out vowels

Attributes [hide]

Dreali Ethanasath, Male Elf Druid 7
Medium (4'11") Elf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 14 (+2)14 (+2) 17 (+3)12 (+1)
Skills Acrobatics +6, Arcana +5
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Ignan
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464321000

Possessions: 400 gp. Smoky quartz (60 gp). Azurite (13 gp). Bloodstone (60 gp). Red-brown spinel (130 gp).


Social Check DCs


Gorgûm Marley, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a small hat to cover his moderate length silver hair. He wears a mask on his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: When he was but 6 years old his parents immigrated from the east. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: He's looking for his big break; and retire the richest man in the east

Ideals: Entrepeneur, Opinionated, Gifted. Bonds: Immigrant, Attractive. Occupation: Bookbinder

Voice: Aggressive tone

Attributes [hide]

Gorgûm Marley, Male Half-Orc Druid 7
Medium (6'3") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)12 (+1) 15 (+2)8 (-1)
Skills Nature +4, Perception +5
Senses Passive Perception 15
Languages Common, Orc, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 40 pp. Jasper (20 gp). Carnelian (20 gp).


Social Check DCs

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