Gerbo Murnig, Male Gnome [Permalink]
Personal [hide]
Description: 3'7" and muscular, this northern man is dressed in earthy colors with a grey and brown handkerchief worn on his left side. He wears a colorful flower in his white hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerbo is combative with any and all who dare try his patience in the slightest.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is greedy.
Ideals: Athletic, Joker, Justice. Flaws: Addict. Bonds: Attractive, Mentor. Occupation: Carter
Voice: Rolls R's
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 2)
Armor Class 14
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 17 (+3) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 50 gp. Red-brown spinel (120 gp). Banded agate (8 gp).
Olunt Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a fine chain shirt which he covers with violet colored cloaks and clothing. His brown hair is thinning but still full. His eyes are blue and catlike.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He plays an instrument quite well.
History: He was born blind and as such lacked many opportunities for work. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is compelled to act according to his religious beliefs; and retire the richest man in the east
Ideals: Artistic, Entrepeneur. Flaws: Disease. Bonds: Mentor, Religious. Occupation: Jeweler
Voice: Indian accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 15 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Draconic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 1500 sp.
Dûshrat Kensley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair has been sun bleached extensively. His amber eyes are passionate and lively.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised in a mountains tribe. Through the years after Dûshrat was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Dûshrat's father didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Detective.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Job, Nature. Occupation: Detective
Voice: High pitched, excited
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 28 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Valafar Prudence, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man typically wears green cloth garments or leather armor, and a wedding ring on his right hand. He wears a deerstalker hat to cover his moderate length red hair. His gold eyes are slightly larger than normal.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invites people to come help in his community garden.
History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels kind of lost in life.
Ideals: Joker, Philantrophist. Flaws: Depressed. Bonds: In love, Nature. Occupation: Assassin
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 8)
Armor Class 14
Hit Points 55 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 13 (+1) | 9 (-1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: Alexandrite (300 gp). Star rose quartz (40 gp). Amber (160 gp). Violet garnet (300 gp).
Fragrant Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tan painted combat armor at almost all times, and carries quarterstaffs. His beige fur is lengthy. He tend to wears goggles to shield his eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is able to make almost anything out of random pieces of junk.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fragrant fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Sensitive, Disease. Occupation: Sage
Voice: Jittery and nervous
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
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