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Advanced [show]


Seebo Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dark leathers with embroidery. His auburn hair is singed and shortened. He wears a mask on his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Seebo has worked very hard to control his curse. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to raise his children well; and marry his sister to traveling adventurers

Flaws: Ugly, Antagonistic, Disease. Bonds: Immigrant, Family. Occupation: Fletcher

Voice: American accent

Attributes [hide]

Seebo Maekkelferce, Male Gnome Druid 4
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)19 (+4) 12 (+1)13 (+1)
Skills Deception +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome, Orc, Auran, Terran, Celestial
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 500 gp.


Social Check DCs


Rangrim Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'0" and wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair is singed and shortened. He has blue eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born in the north his family was never financially stable. Rangrim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Rangrim decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture.

Ideals: Professionalism, Justice. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Body Guard

Voice: American accent

Attributes [hide]

Rangrim Goblinbane, Male Dwarf Druid 5
Medium (4'0") Dwarf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 44 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)9 (-1) 9 (-1)10 (+0)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


Adelard Walcott, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Adelard was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has achieved small success as a Unemployed.

Motivation: Wants to work out more often; and to be a shepherd again

Ideals: Optimist, Joker, Athletic. Bonds: Job, Adventurer. Occupation: Unemployed

Voice: Shortens vowels

Attributes [hide]

Adelard Walcott, Male Human Rogue 11
Medium (5'7") Human, Lawful Neutral (CR 11)
Armor Class 14
Hit Points 52 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 11 (+0)12 (+1) 13 (+1)13 (+1)
Skills Arcana +5, Athletics +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 3d8-1, Ranged +8 / 3d8+4, Grapple +4

Possessions: 2000 gp. Violet garnet (600 gp). Violet garnet (600 gp). Deep blue spinel (600 gp). Violet garnet (600 gp). Iolite (60 gp). Sardonyx (60 gp). Moss agate (12 gp).


Social Check DCs


Krimp Payton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a yellow vest and prefers white and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is always cut to a buzz. His green eyes are passionate and lively.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Krimp was raised in a hard working conservative environment. Cursed with a spirit at a very young age, Krimp has worked very hard to control his curse. He tends to his Carter job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Antagonistic, Disease. Bonds: Criminal record, Job. Occupation: Carter

Voice: Speaks with a cold

Attributes [hide]

Krimp Payton, Male Half-Orc Warrior 5
Medium (5'1") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)16 (+3) 13 (+1)13 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Orc, Aquan, Gnome, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 40000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Emerald In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a black cloak and cross-gartered grey stockings. His cinnamon fur is matted, messy, and big. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He enjoys reading and quiet.

History: The child of northern immigrants he idolized his mother. His divine abilities were realized during a raid on his village. He was always very intelligent and has formed a secret society of specialists.

Motivation: To share knowledge with the world; and a need for knowledge about a nearby landmark

Ideals: Logical, Gifted. Flaws: Ugly, Secretive. Bonds: Immigrant. Occupation: Slave Trader

Voice: Speaks through clenched teeth

Attributes [hide]

Emerald In the Wind, Male Tabaxi Warrior 7
Medium (6'5") Tabaxi, Neutral Evil (CR 7)
Armor Class 13
Hit Points 67 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)10 (+0) 17 (+3)14 (+2)
Skills Persuasion +5, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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