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Advanced [show]


Joser Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He prefers to wear grey clothing when he does not wear armor. He has moderate length blonde hair. His ears are large.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is able to make almost anything out of random pieces of junk.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He became a Miner soon after.

Motivation: To find somewhere to settle down; and he is content

Ideals: Optimist, Gifted. Flaws: Ugly, Mundane. Bonds: Military, Job. Occupation: Miner

Voice: Stutters

Attributes [hide]

Joser Elderberry, Male Halfling Druid 2
Small (3'0") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)15 (+2) 12 (+1)11 (+0)
Skills Athletics +2, Deception +2
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Druidic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: Obsidian (10 gp).


Social Check DCs


Norsko Warwick, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He tends to wear a black poncho over his likewise colored trousers and shirt. His whole body is exceptionally muscular. He has shaved his head bald. His eyes are blue.

Personality: Norsko wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.

Motivation: He is compelled to act according to his religious beliefs; and he has money and likes to spend it

Ideals: Disciplined. Bonds: Immigrant, Rich, Religious, Mentor. Occupation: Spy

Voice: Speaks through clenched teeth

Attributes [hide]

Norsko Warwick, Male Half-Orc Ranger 7
Medium (6'7") Half-Orc, Lawful Good (CR 7)
Armor Class 13
Hit Points 59 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)11 (+0) 11 (+0)12 (+1)
Skills Athletics +6, Deception +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 20000 cp. Banded agate (11 gp).


Social Check DCs


Cloud Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his orange fur in a pixie cut. His face is covered beneath a completely black helmet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is lazy and tries to find solutions quickly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When Cloud reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs; and he wants nothing more than to rejoin the army

Flaws: Shy, Lazy, Disease. Bonds: Military, Religious. Occupation: Scribe

Voice: Hollow voice

Attributes [hide]

Cloud Mist, Male Tabaxi Expert 1
Medium (6'10") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)13 (+1) 13 (+1)10 (+0)
Skills Intimidation +2, Stealth +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Merihim Anguish, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a small hat to cover his moderate length purple hair. He is baby faced.

Personality: He speaks before he thinks and is too direct. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was very strict, and drilled into him lessons on being the perfect gentleman. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted, Impeccable. Flaws: Impulsive. Bonds: Rich, Criminal record. Occupation: Animal Trainer

Voice: Italian accent

Attributes [hide]

Merihim Anguish, Male Tiefling Wizard 16
Medium (5'7") Tiefling, Chaotic Neutral (CR 16)
Armor Class 12
Hit Points 74 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)19 (+4) 15 (+2)12 (+1)
Skills Athletics +7, Survival +7
Senses Passive Perception 12
Languages Common, Goblin, Aquan, Druidic, Infernal
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day174444443320

Possessions: 3000 gp. Zircon (30 gp). Iolite (30 gp). Deep green spinel (110 gp). Obsidian (8 gp).


Social Check DCs


Dalgal Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'3" when asserting himself. He has no hair. He wears crescent spectacles with a black brim.

Personality: He is a Merchant first and foremost. He believes firmly that knowledge should be universal. He misses his home and complains about the freezing weather, even in summer.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. Recently the stress of being a Merchant has made it difficult for him to sleep.

Motivation: Expand his business; and balancing his hectic life and new merchant responsibilities is difficult

Flaws: Ugly, Disease, Insomniac. Bonds: Job, Immigrant. Occupation: Merchant

Voice: Shortens vowels

Attributes [hide]

Dalgal Stoutale, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)16 (+3) 12 (+1)7 (-2)
Skills Performance +0, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Terran, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 220 gp. 3 Alchemist’s fire.


Social Check DCs

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