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Advanced [show]


Krimmon Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a faded coat and loose pants complete with feathered hat. His long blonde hair is drawn into a two foot long braid. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is skeptical of what others tell him and is slow to trust.

History: He served in the navy to pay for his family's outstanding loans. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: To find somewhere to settle down; and he wants nothing more than to rejoin the army

Flaws: Ugly, Mundane, Shy. Bonds: Military, Rich. Occupation: Marshal

Voice: Speaks through clenched teeth

Attributes [hide]

Krimmon Tealeaf, Male Halfling Wizard 1
Small (3'3") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)13 (+1) 9 (-1)12 (+1)
Skills Acrobatics +5, Animal Handling +1
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 600 sp.


Social Check DCs


Roondar Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his black hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.

Personality: Prone to second guessing himself, he comes off as nervous. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Roondar is combative with any and all who dare try his patience in the slightest.

History: Born in a small village he learned the ways of the warrior from his mother. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Roondar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Roondar. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption.

Ideals: Justice, Fighting. Flaws: Shy. Bonds: Criminal record. Occupation: Locksmith

Voice: Low and grunting

Attributes [hide]

Roondar Oomtrowl, Male Gnome Commoner 11
Small (3'8") Gnome, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 42 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)18 (+4) 8 (-1)13 (+1)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Giant, Terran, Auran, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +3

Possessions: 130 pp. Jade (70 gp). Tourmaline (70 gp). Black star sapphire (1400 gp). Sard (20 gp). Chalcedony (20 gp). Bloodstone (20 gp). Alexandrite (1000 gp). Coral (70 gp). Carnelian (20 gp). Deep green spinel (70 gp).


Social Check DCs


Travok Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a yellow armored body suit, with a simple grey line shooting up and back down. His top hat is riddled with cuts and holes. His gray eyes lackadaisically let the world flow into them.

Personality: He is very quiet and rarely speaks above a whisper. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is currently in port desperately looking for someone to get him out; and he feels the way he acts is they only way to get by in the world

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Slave. Occupation: Navigator

Voice: growls and snarls, animalistic

Attributes [hide]

Travok Rubyeye, Male Dwarf Commoner 5
Medium (4'3") Dwarf, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)14 (+2) 16 (+3)11 (+0)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3

Possessions: 700 gp. Carnelian (30 gp). Malachite (14 gp). Deep blue spinel (1400 gp). 1 Minor magic item.


Social Check DCs


Randal Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears clothing that is held on in multiple layers but all of it is in poor condition. He is bald on top and has large auburn tufts of hair around his ears. His blue unseeing eyes seem to look past you.

Personality: He dislikes all the random violence that takes place in the south. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with a spirit at a very young age, Randal has worked very hard to control his curse. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels that his past leaves him morally obligated to help; and to protect his home

Ideals: Pacifist, Justice. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Bowyer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Randal Ainsworth, Male Human Bard 11
Medium (5'2") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 31 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)9 (-1) 14 (+2)15 (+2)
Skills Animal Handling +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Spear Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. His white fur is heavily combed to the left. He wears large thick round spectacles.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. He's since become an addict/alcoholic.

Motivation: Revenge; and he feels threatened by others

Ideals: Disciplined, Artistic. Flaws: Fearful, Addict. Bonds: Enemies. Occupation: Laborer

Voice: Pronounces difficult words wrong

Attributes [hide]

Spear Of Claws, Male Tabaxi Cleric 8
Medium (6'10") Tabaxi, Chaotic Good (CR 8)
Armor Class 13
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)15 (+2) 17 (+3)12 (+1)
Skills Intimidation +4, Religion +5
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464332000

Possessions: 300 gp.


Social Check DCs

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