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Advanced [show]


Ribbles Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, and he perpetually has his mace ready. His black hair is matted, messy, and big. His eyes are green.

Personality: He hates Gnomes with a passion. As such he is filled with self loathing. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Gnomish compassion; and a strong sense of loyalty to gnomish people

Ideals: Fighting. Flaws: Ugly, Racist, Hedonist. Occupation: Bounty Hunter

Voice: Jittery and nervous

Attributes [hide]

Ribbles Wildwander, Male Gnome Rogue 4
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)14 (+2) 10 (+0)9 (-1)
Skills Animal Handling +2, History +4
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Infernal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 400 gp. Chalcedony (40 gp). Deep green spinel (50 gp). 1 Minor magic item.


Social Check DCs


Henry Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a white tunic with blue highlights, and long white pants that bunch up around his shoes, and sports empty pouches on his belt. His chestnut hair is still thick. His brown eyes are slightly larger than normal.

Personality: He is a Miller first and foremost. He believes firmly that knowledge should be universal. He always tries to repair and not replace. It was this mentality that drove him into the Miller business.

History: Henry was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Henry took refuge in the old dungeon and found the beat up scimitar and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Half-Elven compassion; and he is unsatisfied with his job

Ideals: Persistence. Flaws: Racist. Bonds: Job, Adventurer, Poor, Nature. Occupation: Miller

Voice: Old thin voice

Attributes [hide]

Henry Aloro, Male Half-Elf Expert 9
Medium (5'6") Half-Elf, Neutral Good (CR 9)
Armor Class 12
Hit Points 21 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)13 (+1) 12 (+1)12 (+1)
Skills Insight +4, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Efferil Lathalas, Male Elf [Permalink]

Personal [hide]

Description: He wears black trousers with violet and red striped suspenders. He wears various colorful collared shirts, and he perpetually has his pickaxe ready. His blonde hair is heavily combed to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is happy with his job as a Ploughman. He turns his eye from what people do, preferring to live and let live. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Efferil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Fighting. Flaws: Insane, Disease. Bonds: Job, Rich. Occupation: Ploughman

Voice: Mumbles to self between sentences

Attributes [hide]

Efferil Lathalas, Male Elf Warrior 6
Medium (4'8") Elf, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)14 (+2) 15 (+2)13 (+1)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Terran, Infernal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp. Sardonyx (70 gp). Violet garnet (1000 gp). Rock crystal (70 gp).


Social Check DCs


Hadarai Floshem, Male Elf [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of bastard swords on his belt, each one with a amber on the hilt. He wears a broad hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: He never swears and excessively uses polite adverbs when speaking. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Hadarai grew up listening to his mother's many stories. Like his mother and his brother before him, after school he went straight into learning to become a Jeweler. Since then, he has sought to make the best of life.

Motivation: Wants to open a new tavern; and to be a soapmaker again

Ideals: Fighting, Optimist. Flaws: Fearful. Bonds: Poor, Adventurer, Job. Occupation: Jeweler

Voice: Shortens vowels

Attributes [hide]

Hadarai Floshem, Male Elf Ranger 3
Medium (5'3") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)15 (+2) 8 (-1)13 (+1)
Skills Religion +4, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Elven, Druidic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Nicholas Redfield, Male Human [Permalink]

Personal [hide]

Description: This man wears a red top hat and red clothes. He is muscular with a powerful set of arms. His hair is brown, silky, and of moderate length. His eyes are likewise brown. His teeth are white and perfect.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was granted necromantic powers by his dying sister.

Motivation: He is a bit of a kleptomaniac.

Ideals: Gifted. Bonds: Attractive, Criminal record, Has a crush, Adventurer, Religious. Occupation: Assassin

Voice: Speaks through clenched teeth

Attributes [hide]

Nicholas Redfield, Male Human Monk 1
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)11 (+0) 15 (+2)17 (+3)
Skills Deception +5, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Alexandrite (300 gp). 1 Banded mail.


Social Check DCs

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