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Advanced [show]


Azzakh Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in an above average manner. His brass crest is smooth and relatively long. His skin is flawless and his red eyes scan people very quickly.

Personality: He is fixated on the number 17. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is lazy and tries to find solutions quickly.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Azzakh and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Lazy, Antagonistic. Bonds: Attractive, Religious. Occupation: Carter

Voice: Spits words with contempt

Attributes [hide]

Azzakh Grrrmmballhyst, Male Dragonborn Sorcerer 2
Medium (6'5") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)16 (+3) 14 (+2)14 (+2)
Skills Nature +5, Perception +4
Senses Passive Perception 14
Languages Common, Auran, Celestial, Druidic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 500 sp. Malachite (5 gp). Red spinel (150 gp).


Social Check DCs


Quick Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tan painted combat armor at almost all times. His yellow fur has been sun bleached extensively. His eyes are copper and beady.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is an amazing painter.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying brother.

Motivation: Wants to work out more often; and to find somewhere to settle down

Ideals: Athletic, Gifted. Flaws: Ugly, Sensitive. Occupation: Shipwright

Voice: Dark and ominous

Attributes [hide]

Quick Candle, Male Tabaxi Wizard 4
Medium (5'1") Tabaxi, Lawful Good (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)9 (-1) 14 (+2)11 (+0)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 22000 cp. Deep green spinel (140 gp). Freshwater pearl (5 gp). 3 Thunderstones. 3 Tanglefoot bags. 3 Thunderstones. 1 Holy water.


Social Check DCs


Veit Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and dresses in grey turtlenecks beneath a yellow coat with red slacks. His skin is also unnaturally pale. He keeps his black hair in a pixie cut. His eyes, though not visible through his cowl, are amber.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited him well, and with each successful project, he earned more gold and more respect from his peers. He moves from town to town, unable to find a place to settle.

Motivation: He'd like to take his coworkers down a peg; and he is terrified, and will act out of fear

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Immigrant, Job. Occupation: Crown-heir

Voice: Switch between two voices

Attributes [hide]

Veit Holderhek, Male Dwarf Aristocrat 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)14 (+2) 13 (+1)16 (+3)
Skills Medicine +3, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Druidic
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Trym Norton, Male Human [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple yellow line shooting up and back down. He is portly but not overly obese. His auburn hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.

Personality: He snorts whenever he laughs or is feeling confident. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in a small village he learned the ways of the warrior from his father. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Ugly, Fearful. Occupation: Apothecary

Voice: Speaks through clenched teeth

Attributes [hide]

Trym Norton, Male Human Wizard 1
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)10 (+0) 15 (+2)15 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp.


Social Check DCs


Gomory Tatum, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His head has been shaved. He tend to wears goggles to shield his eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not believe in violence as a means to an end. He is a dedicated Healer but believes his peers are too gung-ho.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and he has money and likes to spend it

Ideals: Justice, Pacifist. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Healer

Voice: Speaks with a cold

Attributes [hide]

Gomory Tatum, Male Human Commoner 1
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)11 (+0) 15 (+2)12 (+1)
Skills Deception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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