Sapply Munggen, Male Gnome [Permalink]
Personal [hide]
Description: A middle-aged man, he wears black painted combat armor at almost all times, and is pretty ugly. He wears his silver hair up. His eyes are a pleasant blue.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Sapply abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Servant
Voice: Creaky witch voice
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 8)
Armor Class 15
Hit Points 51 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 15 (+2) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
Possessions: 90 pp. Alexandrite (500 gp). Silver pearl (90 gp). Alexandrite (500 gp). Blue quartz (13 gp). Eye agate (13 gp). Lapis lazuli (13 gp). 1 Minor magic item. 1 Minor magic item.
Gimble Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: He wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. His silver hair is thinning but still full. He wears an eyepatch.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of southern immigrants he idolized his father. Gimble was born on a far southern island where he grew up under the tutelage of his father, an expert Tanner. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Disciplined, Joker. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Tanner
Voice: Stutters
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 66 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Giant, Infernal
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 1300 gp. 1 Minor magic item.
Anthony Cooper, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he prefers to wear green clothing when he does not wear armor. His head has been shaved. His blue eyes are slightly larger than normal.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He receives visions of the future at random moments
History: He was born a particularly ugly child, much to the horror of his parents. Over the years he perfected his riding and shooting skills. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist, Gifted, Persistence. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Cartwright
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Charles Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large black jacket. He is bristling with hidden weapons, mostly bastard swords and morningstars. He has a brown handlebar mustache and slicked back brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He dropped out of school before completing his studies. He now mingles about in high society.
Motivation: To get a good night's sleep; and to end his boredom
Ideals: Logical. Flaws: Insomniac, Mundane. Bonds: Criminal record, Attractive, Rich. Occupation: Glassblower
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Eiravel Horineth, Male Elf [Permalink]
Personal [hide]
Description: This man is very fat, and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is long and red with streaks of brown, and is pulled back with small yellow clips. His beard is brown, braided, and well cared for. His eyes are hazel and catlike.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a pair of adventurers, Eiravel grew up listening to his father's many stories. Cursed with vampirism at a very young age, Eiravel has worked very hard to control his curse. During his travels, Eiravel and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Eiravel discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Eiravel fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Professionalism. Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer. Occupation: Knight
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 5)
Armor Class 15
Hit Points 20 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 20 (+5) | 7 (-2) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Abyssal, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +8 / 2d4+5, Grapple +8
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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