Gunter Amastacia, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is white and very short. He wears a mask on his face.
Personality: Gunter wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born at the edge of vast island. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Beggar soon after.
Motivation: He doesn't get along with people that don't share his tastes; and further expansion of business
Ideals: Disciplined, Joker, Impeccable. Bonds: Nature, Job. Occupation: Beggar
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Half-Elf, True Neutral (CR 10)
Armor Class 13
Hit Points 139 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 18 (+4) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +4
Possessions: 210 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lamlûg Winthrop, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His red hair is braided into rings. His eyes are likewise gray.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born in the east. Cursed with vampirism at a very young age, Lamlûg has worked very hard to control his curse. He was granted druidic powers by his dying brother.
Motivation: To unite with his brother.
Ideals: Gifted. Flaws: Ugly, Emotional, Disease. Bonds: Immigrant. Occupation: Tanner
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 400 gp.
Mamnen Power, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'10". He typically wears red cloth garments or leather armor, and his gloved hand is found clutching a longsword. He wears his dark red hair up. His eyes are black and beady.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Mamnen hails from a village terrorized by dire rats. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Mamnen was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Flaws: Ugly, Depressed, Racist. Bonds: Adventurer, Enemies. Occupation: Shepherd
Voice: Scottish accent
Attributes [hide]
Medium (6'10") Tiefling, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 25 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Orc, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 8000 sp.
Beloril Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He usually wears his white robe and has his lance always slung over his shoulder. He is physically well-built. He wears his auburn hair down. He wears large thick round spectacles.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He is a Slaad in disguise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 11 years.
Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult.
Flaws: Antagonistic, Forgetful. Bonds: Adventurer, Job. Occupation: Fletcher
Voice: Jittery and nervous
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 40 gp. 1 Half-Plate.
Traubon Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a blue collared shirt and red pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He wears a Stetson hat to cover his moderate length red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He speaks before he thinks and is too direct. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the south, certain he would find work there.
Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out
Flaws: Insane, Impulsive, Ugly. Bonds: Slave, Immigrant. Occupation: Sculptor
Voice: Spits and sputters
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 12)
Armor Class 14
Hit Points 103 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 15 (+2) | 16 (+3) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Elven, Goblin, Infernal
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
Possessions: 3000 gp. Aquamarine (500 gp). Deep blue spinel (500 gp). Aquamarine (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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