Nelkin Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: 3'2" and muscular, this eastern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is brown and curly. He has a dull look in his brown eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He wants revenge against dire rats; and his religion dominates his actions
Ideals: Athletic, Disciplined. Bonds: In love, Religious, Enemies. Occupation: Stylist
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +6
Possessions: 100 gp. 1 Minor magic item.
Cask Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His red fur has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Justice. Flaws: Shy, Disease. Bonds: Attractive, Rich. Occupation: Bricklayer
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 44 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: Violet garnet (1300 gp). Star ruby (1300 gp). Black pearl (1300 gp). Lapis lazuli (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adrik Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears rags and sports a simple walking cane. He wears a colorful flower in his black hair. He has green eyes and a grey hat with a black feather.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in the south to a Spice Merchant, Adrik learned a great deal about his mother's area of expertise. His family was turned out during the war. He and his family wandered south to less war torn lands. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult.
Ideals: Entrepeneur. Flaws: PTSD. Bonds: Poor, Attractive, Job, Adventurer. Occupation: Spice Merchant
Voice: Voice breaks
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 18 (+4) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Auran, Celestial, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 6000 cp. Banded agate (8 gp).
Altho Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a white feathered hat and white clothes. He is bald on top and has large auburn tufts of hair around his ears. He is baby faced.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is afraid of women and trembles around them
History: Altho was born in the north. At a young age he loved to build and create. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Navigator again; and he'd like to take his coworkers down a peg
Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Religious, Job. Occupation: Beggar
Voice: Dark and ominous
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 56 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Orc
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Thervan Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a green small hat and green clothes. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He receives visions of the future at random moments
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Thervan was left his father's suit of armor and trained in its use and care. He now mingles about in high society.
Motivation: He'd like to take his coworkers down a peg; and money/treasure
Ideals: Joker, Gifted. Bonds: Attractive, Military, Rich, Job. Occupation: Painter
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Neutral (CR 15)
Armor Class 13
Hit Points 111 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 16 (+3) | 11 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 |
Possessions: 900 pp. A delicate brass dragon egg (70 gp). Golden circlet with four aquamarines (1000 gp). A roughly beaten golden orb (90 gp). A necklace of small pink pearls (1000 gp). Solid gold idol (900 gp). Jeweled anklet (3000 gp). Solid gold idol (900 gp). Large well-done wool tapestry (300 gp). 1 Medium magic item.
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