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Advanced [show]


Kerkad Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man wears a custom-built plate barding that's adorned with tan lining and desert motifs. His red crest is greasy and uncared for. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: Kerkad speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered singing. He left for the west, certain he would find work there.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Animal Trainer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Kerkad Sumnarghthrysh, Male Dragonborn Wizard 2
Medium (6'3") Dragonborn, Lawful Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)14 (+2) 16 (+3)12 (+1)
Skills Intimidation +3, Nature +4
Senses Passive Perception 13
Languages Common, Undercommon, Goblin
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 50 gp.


Social Check DCs


Cask Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown fur is lengthy and is close to two feet long. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He loves telling others what to do and how they should feel about things. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in the north, but his parents moved at a very young age to the west. He was an apprentice working in his mother's forge. He was granted martial powers by his dying sister.

Motivation: To be a Hunter again; and sabotage a competitor

Ideals: Opinionated, Gifted. Bonds: Attractive, Immigrant, Job. Occupation: Map Maker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Cask Of Spirit, Male Tabaxi Monk 10
Medium (5'3") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 34 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)12 (+1) 18 (+4)13 (+1)
Skills Deception +5, Perception +8
Senses Passive Perception 18
Languages Common, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 120 pp. 1 Minor magic item.


Social Check DCs


Gruk Kent, Male Half-Orc [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a white costume with the symbols of luck on his torso. His red hair is lengthy. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He plays an instrument quite well.

History: He was born in a small mountains village. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He struck the Adventurer job and began his own company from there.

Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult.

Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Job, Nature. Occupation: Adventurer

Voice: Pronounces difficult words wrong

Attributes [hide]

Gruk Kent, Male Half-Orc Wizard 7
Medium (5'9") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 46 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)9 (-1) 18 (+4)14 (+2)
Skills Nature +2, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 50 pp.


Social Check DCs


Andram Mystery, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a colorful flower in his silver hair. His eyes, though not visible through his cowl, are white.

Personality: Andram wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... Energy wise he seems alert and responsive.

History: Andram was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To share knowledge with the world.

Ideals: Disciplined, Professionalism, Logical. Bonds: Attractive. Occupation: Mason

Voice: Old thin voice

Attributes [hide]

Andram Mystery, Male Tiefling Paladin 8
Medium (5'5") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 47 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)9 (-1) 9 (-1)16 (+3)
Skills Deception +6, Insight +2
Senses Passive Perception 9
Languages
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Harrington, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is well dressed, constantly wearing a grey suit, white shirt, and tan tie. His white hair is braided into rings. His fierce gray eyes like to dwell on things.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He got into the Fletcher business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He got away from his former life and has fallen to alcoholism.

Motivation: To reunite with his absent mother; and sabotage a competitor

Flaws: Shy, Impulsive, Addict. Bonds: Job, Family. Occupation: Fletcher

Voice: French accent

Attributes [hide]

Bertram Harrington, Male Human Rogue 1
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)10 (+0) 13 (+1)10 (+0)
Skills Deception +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 120 gp.


Social Check DCs

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