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Advanced [show]


Lance Acton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair is smooth and relatively long. He wears crescent spectacles with a black brim.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his sister.

Flaws: Insomniac, Fearful, Disease. Bonds: Attractive, Family. Occupation: Merchant

Voice: Australian accent

Attributes [hide]

Lance Acton, Male Human Warlock 1
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)11 (+0) 10 (+0)13 (+1)
Skills History +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 4000 cp. 1 Masterwork Thieves’ tools.


Social Check DCs


Dûsh Cornish, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of magic on his torso. His skin is fair and his fingers are delicate and long. His hair is greying and his face has many wrinkles. He has gleaming, smiling violet eyes.

Personality: He is calm most of the time but flees social interaction. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dûsh is combative with any and all who dare try his patience in the slightest.

History: Dûsh was born the youngest of three triplets. He worked as a nervous Engraver and found it very stressful. Due to his spouse's obsession with being a Stylist they were divorced and he won custody of their son. He worked as a Engraver, and he later adopted a second son.

Motivation: He's repulsed by the PC; and find a way to reverse the transformation of his brother

Ideals: Justice. Flaws: Shy, Antagonistic. Bonds: Family, Job. Occupation: Engraver

Voice: Hollow voice

Attributes [hide]

Dûsh Cornish, Male Half-Orc Monk 1
Medium (5'9") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 18 (+4)10 (+0) 9 (-1)10 (+0)
Skills Athletics +6, Medicine +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +1

Possessions: 60 gp. An abacus with copper, silver and gold markers (100 gp).


Social Check DCs


Valafar Virtue, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a tight fitting tan shirt and pants. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: The child of a Crown-heir, who enjoyed hunting, Valafar was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Valafar took refuge in the old dungeon and found the beat up axe and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well

Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Nature, Family. Occupation: Carter

Voice: Uses sign language

Attributes [hide]

Valafar Virtue, Male Tiefling Rogue 4
Medium (6'7") Tiefling, Neutral Good (CR 4)
Armor Class 14
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)12 (+1) 9 (-1)16 (+3)
Skills Medicine +1, Stealth +6
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Jabbie Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man wears an old set of leather armor, nicked and torn by the ravages of time and battle, and a wedding ring on his left hand. His silver hair is long and unkept. His eyes, though not visible through his cowl, are green.

Personality: Jabbie is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Extrovert. Flaws: Ugly. Bonds: In love, Religious. Occupation: Miner

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Jabbie Folkor, Male Gnome Warlock 4
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)15 (+2) 17 (+3)17 (+3)
Skills History +4, Investigation +4
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 600 gp.


Social Check DCs


Shane Paxton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and dresses in white turtlenecks beneath a green coat with pastel slacks. With bright blonde hair and a scraggly beard. His blue eyes have a joyful gleam in them most of the time.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is harsh and unforgiving.

History: Shane lived on a farm with his mother, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Antagonistic. Bonds: Family, Poor, Adventurer. Occupation: Blacksmith

Voice: Tuts and clicks tongue

Attributes [hide]

Shane Paxton, Male Human Sorcerer 11
Medium (6'1") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 40 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)9 (-1) 12 (+1)16 (+3)
Skills Nature +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2500 gp. 1 Minor magic item.


Social Check DCs

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