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Advanced [show]


Dûgz Huckabee, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and he perpetually has his sword ready. His hair is golden, silky, and of moderate length. He has gleaming, smiling green eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Dûgz was born with his mother's beautiful face. At a young age his mother died while driving off some brigands. His father being the stubborn sort decided to stay and helped train him in sword use. He now mingles about in high society.

Motivation: Someone believes him a fraud; and many brigands want him driven away

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Attractive, Enemies. Occupation: Spice Merchant

Voice: Pirate accent

Attributes [hide]

Dûgz Huckabee, Male Half-Orc Monk 7
Medium (6'3") Half-Orc, Lawful Evil (CR 7)
Armor Class 10
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)11 (+0) 15 (+2)11 (+0)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +3

Possessions: 11000 sp.


Social Check DCs


Joser Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: 2'10" and muscular, this northern man is dressed in an above average manner. His auburn hair is smooth and relatively long. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Sold as a small child to a necromancer, Joser was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Athletic, Disciplined. Bonds: Attractive, Criminal record, Mentor. Occupation: Mercenary

Voice: Scottish accent

Attributes [hide]

Joser Strongbones, Male Halfling Fighter 2
Small (2'10") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)14 (+2) 14 (+2)8 (-1)
Skills Persuasion +1, Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 260 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


William Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a deerstalker hat to cover his moderate length white hair. He has several tiny sapphire earrings on each ear.

Personality: He is business-like. He takes instructions and follows them to the letter. He can't help but pocket interesting objects he comes across

History: He got into the Fletcher business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. Being a Fletcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is currently in port desperately looking for someone to get him out; and seeks redemption

Ideals: Professionalism. Bonds: Rich, Criminal record, Job, Religious, Slave. Occupation: Fletcher

Voice: Puts emphasis on the wrong words

Attributes [hide]

William Tewksbury, Male Human Fighter 9
Medium (6'1") Human, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 74 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)13 (+1) 13 (+1)16 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 2000 gp. 1 Minor magic item.


Social Check DCs


Igden Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His blonde hair is singed and shortened. His eyes are a pleasant gray.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Sold as a small child to a necromancer, Igden was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and he is currently in port desperately looking for someone to get him out

Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Mentor, Slave. Occupation: Bounty Hunter

Voice: pre-pubescent

Attributes [hide]

Igden Scheppen, Male Gnome Warlock 2
Small (3'7") Gnome, Neutral Good (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)8 (-1) 13 (+1)18 (+4)
Skills Athletics +4, History +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 pp. 1 Magnifying glass.


Social Check DCs


Seebo Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He typically wears blue cloth garments or leather armor. His whole body is exceptionally muscular. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A powerful brothel owner made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend.

Ideals: Impeccable. Flaws: Ugly. Bonds: Immigrant, Adventurer, Mentor. Occupation: Baker

Voice: Dark and ominous

Attributes [hide]

Seebo Lingenhall, Male Gnome Fighter 4
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 44 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)15 (+2) 13 (+1)16 (+3)
Skills History +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Gnome, Terran, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 10 pp. 1 Minor magic item.


Social Check DCs

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