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NPC Generator

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Advanced [show]


Diggory Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars and is in decent physical shape. He keeps his brown hair in a flapper bob. His green eyes peer out from beneath his deerstalker blue hat.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Diggory was born in the south. At a young age he loved to build and create. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Revenge; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Passionate, Persistence. Flaws: Fearful. Bonds: Debt, Enemies. Occupation: Banker

Voice: Cold and demanding tone

Attributes [hide]

Diggory Mellerelel, Male Half-Elf Commoner 12
Medium (5'4") Half-Elf, Neutral Good (CR 12)
Armor Class 10
Hit Points 42 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)14 (+2) 15 (+2)12 (+1)
Skills Insight +6, Nature +6
Senses Passive Perception 12
Languages Common, Elven, Halfling, Aquan
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2

Possessions: Large well-done wool tapestry (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). An abacus with copper, silver and gold markers (150 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Brass mug with jade inlays (300 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Jeweled anklet (2000 gp).


Social Check DCs


Vanuath Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears many layers of old clothing at all times. With a patchy white beard and wild white hair. His eyes, though not visible through his cowl, are brown.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He would rather hide behind his crafts than deal with other people.

History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Optimist, Artistic. Flaws: Ugly, Shy, Mundane. Bonds: Poor. Occupation: Mayor

Voice: Hissing voice

Attributes [hide]

Vanuath Tiltathana, Male Elf Barbarian 3
Medium (4'11") Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)9 (-1) 16 (+3)17 (+3)
Skills History +1, Stealth +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 800 sp.


Social Check DCs


Nimble In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dull violet sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. He carries with him a set of axes, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His fur is brown and very short. He wears crescent spectacles with a black brim.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born at the edge of vast desert. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nimble fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy.

Ideals: Fighting, Disciplined. Bonds: Adventurer, Nature, Rich. Occupation: Gardener

Voice: Dark and ominous

Attributes [hide]

Nimble In the Wind, Male Tabaxi Wizard 12
Medium (6'2") Tabaxi, Chaotic Good (CR 12)
Armor Class 13
Hit Points 59 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)14 (+2) 15 (+2)13 (+1)
Skills History +6, Persuasion +5
Senses Passive Perception 12
Languages Common, Druidic, Orc
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 2000 gp. Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp). Fire opal pendant on a fine gold chain (600 gp). Old masterpiece painting (600 gp).


Social Check DCs


Thamuz Madness, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'3", this man wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His long chestnut hair is drawn into a two foot long braid. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in a small village he learned the ways of the warrior from his mother. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He has achieved small success as a Scribe.

Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Addict. Bonds: Job, Nature. Occupation: Scribe

Voice: Pirate accent

Attributes [hide]

Thamuz Madness, Male Tiefling Fighter 3
Medium (6'3") Tiefling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)15 (+2) 13 (+1)16 (+3)
Skills Arcana +4, Insight +3
Senses Passive Perception 11
Languages Common, Terran, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Morgran Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair is lengthy. His fierce amber eyes like to dwell on things.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Morgran has worked very hard to control his curse. He was granted druidic powers by his dying brother.

Motivation: To prove his worth to the world; and to pay off his debts

Ideals: Joker, Gifted. Flaws: Shy, Disease, Impulsive. Occupation: Baker

Voice: Complex vocabulary, royal

Attributes [hide]

Morgran Rubyeye, Male Dwarf Aristocrat 11
Medium (4'3") Dwarf, Chaotic Good (CR 11)
Armor Class 11
Hit Points 76 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)12 (+1) 13 (+1)14 (+2)
Skills Deception +6, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 700 gp. Rose (80 gp). Jasper (80 gp). Aquamarine (1200 gp). Fire opal (800 gp). Rock crystal (80 gp). Obsidian (9 gp). Pink pearl (110 gp). Malachite (9 gp). Black pearl (1200 gp). Star rose quartz (80 gp).


Social Check DCs

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