John Asheton, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a black tunic with red highlights, and long black pants that bunch up around his shoes, he is not a threatening figure. With bright black hair and a scraggly beard. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: Eccentric and domineering, John will drive conversation. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spy arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.
Motivation: To settle down with his crush.
Ideals: Extrovert. Bonds: Attractive, Has a crush, Adventurer, Rich. Occupation: Spy
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Terran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: Just what you see.
Zephan Trust, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears a fancy grey suit, he is not a threatening figure. He wears his chestnut hair up. His black eyes have a joyful gleam in them most of the time.
Personality: Calm and collected, he is a well trained Dilettante. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gifted from a young age, Zephan studied abroad. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He got away from his former life and has fallen to alcoholism.
Motivation: Regain custody of his daughter.
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Job, Family. Occupation: Dilettante
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Aquan, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5
Possessions: 140 gp. Jet (130 gp).
Einkil Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tight fitting brown shirt and pants. He has a very tight haircut. His brown eyes lackadaisically let the world flow into them.
Personality: Eccentric and domineering, Einkil will drive conversation. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the west his family was never financially stable. He was an apprentice working in his mother's forge. Recently the stress of being a Bookbinder has made it difficult for him to sleep.
Motivation: Expand his business; and further expansion of business
Ideals: Extrovert. Flaws: Insomniac. Bonds: Immigrant, Job, Poor. Occupation: Bookbinder
Voice: Hard of hearing, loud
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 11)
Armor Class 10
Hit Points 63 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 2100 gp. 1 Minor magic item.
Akmen Suspicion, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a red feathered hat and red clothes. His hair is purple and very short. His eyes are a pleasant red.
Personality: Aggressive, abrasive, and angry, Akmen embodies much of what other species detest in the Tieflings. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Akmen lived on a farm with his father, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To share knowledge with the world; and he's looking for his big break
Ideals: Athletic, Entrepeneur, Logical. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Herbalist
Voice: Nasally tone
Attributes [hide]
Medium (5'6") Tiefling, Lawful Evil (CR 6)
Armor Class 9
Hit Points 50 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 16 (+3) | 14 (+2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Ignan, Celestial
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: Just what you see.
Baz Wakefield, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears light armors faded through time and improper care. His brown hair has been sun bleached extensively. His green eyes have a joyful gleam in them most of the time.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is able to make almost anything out of random pieces of junk.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted necromantic powers by his dying sister.
Motivation: He is compelled to act according to his religious beliefs; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Gifted. Bonds: Religious, Mentor. Occupation: Armorer
Voice: American accent
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Good (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 600 sp. Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp).
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