Gerald Lincoln, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Soapmaker uniform. His brown hair is singed and shortened. His gray unseeing eyes seem to look past you.
Personality: Gerald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. As long as the job gets done he does not care how it got done.
History: Born in the north to a Soapmaker, Gerald learned a great deal about his father's area of expertise. He worked as a nervous Soapmaker and found it very stressful. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Soapmaker responsibilities is difficult; and expand his business
Ideals: Extrovert, Professionalism. Flaws: Ugly, Disease. Bonds: Job. Occupation: Soapmaker
Voice: Spits words with contempt
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 41 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 4 | 3 |
Possessions: 1700 gp.
Brottor Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'1" and wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. His red hair has been sun bleached extensively. His hazel eyes have a joyful gleam in them most of the time.
Personality: He has always had a great fascination with Dwarven culture. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Guard, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Doesn't want to be a Mason and was forced into it by his family; and to reunite with his absent mother
Ideals: Artistic. Flaws: Racist, Disease. Bonds: Family, Immigrant. Occupation: Mason
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 6)
Armor Class 10
Hit Points 48 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 7000 sp. Blue quartz (9 gp). Red spinel (60 gp). Fire opal (1500 gp). Violet garnet (900 gp).
Sapply Turen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a fancy green suit. He wears a colorful flower in his blonde hair. He has gleaming, smiling violet eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Sapply was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Sapply's father didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.
Motivation: He feels that his past leaves him morally obligated to help; and he is not mentally stable, and does not behave rationally
Ideals: Philantrophist. Flaws: Insane, Disease, Antagonistic. Bonds: Attractive, Criminal record. Occupation: Carter
Voice: Australian accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 14)
Armor Class 14
Hit Points 145 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 19 (+4) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 2 | 1 | 1 | 0 |
Possessions: 6000 gp. Aquamarine (1200 gp). Hematite (6 gp). Sard (70 gp). Chrysoberyl (90 gp). Moonstone (70 gp). Chrysoprase (70 gp). Silver pearl (90 gp). Violet garnet (1200 gp). Golden pearl (90 gp). Alexandrite (1200 gp). Golden yellow topaz (1200 gp). Onyx (70 gp). White pearl (90 gp). Rock crystal (70 gp). Tiger eye turquoise (6 gp). 1 Medium magic item.
Fargas Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tan costume with the symbols of death on his torso. He wears his hair in dreadlocks. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He believes the world needs to unite to get rid of orcs once and for all.
History: He was born in a small island village. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by orcs. Fargas was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: Someone believes him a fraud; and wants to work out more often
Ideals: Athletic. Flaws: Ugly. Bonds: Enemies, Nature, Rich. Occupation: Shipwright
Voice: American accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 200 gp. Tiger eye turquoise (6 gp). Rose (50 gp). Banded agate (6 gp).
Lorm Weld, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries a battered spear and tarnished warhammer as well. He is bald on top and has large brown tufts of hair around his ears. His eyes are violet and catlike.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Lorm was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Half-Orcs in the north were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is content; and to find somewhere to settle down
Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Immigrant, Poor. Occupation: Knight
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp. Tiger eye turquoise (16 gp). White opal (1300 gp). Aquamarine (500 gp). 1 Minor magic item. 1 Minor magic item.
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