Arnold Winthrop, Male Human [Permalink]
Personal [hide]
Description: He wears a simple white robe with brown stripes complete with hood, and carries clubs. He keeps his auburn hair in a flapper bob. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying sister.
Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Addict, Terse. Bonds: Slave. Occupation: Performer
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 800 sp.
Thomas Watson, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a black costume with the symbols of magic on his torso. His blonde hair is drawn into a tight pony tail with a clover scrunchie. His amber unseeing eyes seem to look past you.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is frequently practicing swordplay.
History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has money and likes to spend it.
Ideals: Entrepeneur. Flaws: Disease. Bonds: Job, Military, Rich. Occupation: Priest
Voice: Old thin voice
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 1000 sp.
Rael Perceval Burke, Male Half-Elf [Permalink]
Personal [hide]
Description: This dark-skinned male wears a white coat over a green low-cut shirt, and a Stetson hat upon his head. He is tall, broad shouldered and powerfully built. His long blonde hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He got into the Butcher business at a young age. His childhood dream was to be a Mercenary, but he was a colossal failure. Recently he has begun working with bootleggers and crooks.
Motivation: To find somewhere to settle down; and someone believes him a fraud
Flaws: Impulsive, Mundane. Bonds: Enemies, Job, Criminal record. Occupation: Butcher
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: Freshwater pearl (14 gp). Aquamarine (1400 gp). Black pearl (1400 gp).
Einkil Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'1", this man wears a worn and beaten armor. His red hair is smooth and relatively long. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is an amazing painter.
History: He was born in the north, but his parents moved at a very young age to the west. He moved out west to avoid the crime he committed. He got away from his former life and has fallen to alcoholism.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Ideals: Gifted. Flaws: Addict, Mundane. Bonds: Immigrant, Criminal record. Occupation: Marshal
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 150 gp.
Art Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who dresses in collared shirts and wears a proper scarf over his head, he is not a threatening figure. His orange fur, when down, is lengthy. His yellow eyes dart from person to person.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Art was born with his father's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He is greedy; and he has decided he is irredeemable
Flaws: Secretive. Bonds: Attractive, Rich, Job, Criminal record. Occupation: Doctor
Voice: Australian accent
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Evil (CR 20)
Armor Class 11
Hit Points 106 (20d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Goblin, Aquan, Infernal
Attacks Melee +7 / 5d10+1, Ranged +7 / 5d10+1, Grapple +1
Possessions: 2000 pp. Azurite (8 gp). Onyx (70 gp). Banded agate (8 gp). Red-brown spinel (80 gp). Alexandrite (1400 gp). Chrysoberyl (80 gp). Banded agate (8 gp). Deep blue spinel (1400 gp). Black star sapphire (1500 gp). Golden yellow topaz (1400 gp). Pink pearl (80 gp). Hematite (8 gp). Aquamarine (1400 gp). Violet garnet (1400 gp). Moss agate (8 gp). Sard (70 gp). Red garnet (80 gp). Moonstone (70 gp). Deep blue spinel (1400 gp). Tourmaline (80 gp). Jade (80 gp). Freshwater pearl (8 gp). Jasper (70 gp). Blue quartz (8 gp). Blue sapphire (1500 gp). Violet garnet (1400 gp). Banded agate (8 gp). Sard (70 gp). Tiger eye turquoise (8 gp). Red garnet (80 gp). Deep green spinel (80 gp). Moss agate (8 gp). Smoky quartz (70 gp). Red garnet (80 gp). 1 Medium magic item.
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