Eldon Turen, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants, and he perpetually has his shortspear ready. He wears a top hat to cover his moderate length white hair. His skin is flawless and his green eyes scan people very quickly.
Personality: Confrontational and typically high on some drug or another. He is a font of random trivia from the lore and stories he has discovered
History: Gifted from a young age, Eldon studied abroad. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Logical, Gifted. Flaws: Addict, Racist. Bonds: Attractive. Occupation: Armorer
Voice: Thin and wheezing
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 10 (+0) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 330 gp.
Naal Lathalas, Male Elf [Permalink]
Personal [hide]
Description: He stands about 5'0" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His left leg appears badly burned and disfigured. His silver hair is matted, messy, and big. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the east to a Bricklayer, Naal learned a great deal about his mother's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He inherited the family business which he has now maintained for 13 years.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Opinionated. Flaws: Ugly, Addict, Antagonistic. Bonds: Job. Occupation: Bricklayer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 19 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Undercommon, Halfling
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +5
Possessions: 4000 gp.
Fargrim Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He tends to wear a white poncho over his likewise colored trousers and shirt. His hair is brown, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born several months after his father was called into army service. His father was a mechanic, and taught him how to fix just about anything. He now owns his own business.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Persistence. Flaws: Mundane. Bonds: Attractive, Job, Military. Occupation: Hunter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Drifting Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tan tunic with black highlights, and long brown pants that bunch up around his shoes. His red fur is still thick. His eyes are yellow and beady.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is able to make almost anything out of random pieces of junk.
History: He was born in the north. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he has comitted a past crime that haunts him to this day
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Immigrant, Criminal record, Rich. Occupation: Jeweler
Voice: Posh accent
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3100 sp. Lapis lazuli (5 gp).
Nirgel Glory, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a fine chain shirt which he covers with white colored cloaks and clothing. His brown hair is drawn into a tight pony tail with a dagger scrunchie. His black eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Nirgel was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Nirgel was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Nirgel's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Nirgel and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Joker. Flaws: Antagonistic. Bonds: Mentor, Poor. Occupation: Marshal
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 50 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 | 1 |
Possessions: 8000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!