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NPC Generator

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Advanced [show]


Odo Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears a white deerstalker hat and white clothes. He is physically well-built. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a font of random trivia from the lore and stories he has discovered

History: Born to a pair of adventurers, Odo grew up listening to his mother's many stories. He dropped out of school before completing his studies. He now mingles about in high society.

Motivation: His spouse's relatives view him with great suspicion; and he's looking for his big break

Ideals: Optimist, Logical. Bonds: Adventurer, Rich, Family. Occupation: Slave Trader

Voice: Jittery and nervous

Attributes [hide]

Odo Chatham, Male Human Bard 11
Medium (6'2") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 36 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)16 (+3) 12 (+1)8 (-1)
Skills Deception +3, Nature +7
Senses Passive Perception 11
Languages Common, Ignan, Druidic, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153333100

Possessions: 400 gp. A necklace of small pink pearls (1000 gp). Brass mug with jade inlays (100 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Gold and topaz bottle stopper cork (900 gp). 1 Minor magic item.


Social Check DCs


Hork Trollope, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is cut close to his head. He has a tattooed face.

Personality: He is a Herbalist first and foremost. He believes firmly that knowledge should be universal. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Sold as a small child to a slaver, Hork was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is unsatisfied with his job.

Ideals: Justice. Flaws: Insane. Bonds: Attractive, Job, Mentor. Occupation: Herbalist

Voice: Soft and mumbly

Attributes [hide]

Hork Trollope, Male Half-Orc Sorcerer 7
Medium (6'6") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 43 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)10 (+0) 17 (+3)14 (+2)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 500 gp. Alexandrite (500 gp).


Social Check DCs


Vondal Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a large white jacket. His skin is fair and his fingers are delicate and long. He has dyed his greying red hair a little too much giving a sharp red color. He wears crescent spectacles with a black brim.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Sold as a small child to a necromancer, Vondal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Herbalist work with an outfit from a few towns over. Herbalist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Sabotage a competitor.

Ideals: Fighting. Bonds: Job, Slave, Mentor. Occupation: Herbalist

Voice: Boston accent

Attributes [hide]

Vondal Gorunn, Male Dwarf Druid 12
Medium (4'5") Dwarf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 94 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)13 (+1) 19 (+4)7 (-2)
Skills Animal Handling +8, Nature +5
Senses Passive Perception 14
Languages Common, Dwarven, Goblin
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166544332000

Possessions: 2000 gp. Aquamarine (400 gp). Golden yellow topaz (400 gp). Tiger eye turquoise (14 gp). Banded agate (14 gp). Sard (50 gp). Deep green spinel (80 gp). Carnelian (50 gp). Blue quartz (14 gp). Deep blue spinel (400 gp). Hematite (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thrak Garrick, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His whole body is exceptionally muscular. His hair is silver and very short. He has a dull look in his brown eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the south his family was never financially stable. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and a strong sense of loyalty to half-orc people

Ideals: Philantrophist. Flaws: Antagonistic, Racist. Bonds: Immigrant, Poor. Occupation: Marshal

Voice: Scottish accent

Attributes [hide]

Thrak Garrick, Male Half-Orc Fighter 4
Medium (5'11") Half-Orc, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)10 (+0) 13 (+1)13 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Theren Goltorah, Male Elf [Permalink]

Personal [hide]

Description: He very much looks the part of a Bookbinder. He carries with him a set of shortbows on his belt, each one with a amethyst on the hilt. His auburn hair is greasy and uncared for. His thin eyebrows rest above his beady blue eyes.

Personality: Aggressive, abrasive, and angry, Theren embodies much of what other species detest in the Elves. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born a particularly ugly child, much to the horror of his parents. He found a children's book about a Elf Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.

Motivation: He is unsatisfied with his job.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Bookbinder

Voice: Irish accent

Attributes [hide]

Theren Goltorah, Male Elf Cleric 3
Medium (4'9") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)11 (+0) 16 (+3)11 (+0)
Skills Deception +2, Stealth +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Brass mug with jade inlays (500 gp). 1 Breastplate.


Social Check DCs

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