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NPC Generator

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Advanced [show]


Anselm Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears professional attire. His hair is golden, silky, and of moderate length. He has a tattooed face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He tends to his Weaver job now, and dutifully fulfills any obligations he has.

Motivation: He seems to be bored by most things; and wants a kiss

Flaws: Mundane, Racist. Bonds: Attractive, Job, Has a crush. Occupation: Weaver

Voice: Uses sign language

Attributes [hide]

Anselm Meliamne, Male Half-Elf Barbarian 5
Medium (5'3") Half-Elf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 55 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)15 (+2) 16 (+3)15 (+2)
Skills Acrobatics +6, Arcana +5
Senses Passive Perception 13
Languages Common, Elven, Goblin, Auran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +5

Possessions: 2000 sp.


Social Check DCs


Wymar Stanton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is well dressed, constantly wearing a white suit, tan shirt, and grey tie. He sports a flattop hair cut. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Athletic, Professionalism. Flaws: Ugly. Bonds: Job, Military. Occupation: Adventurer

Voice: High pitched, excited

Attributes [hide]

Wymar Stanton, Male Human Druid 11
Medium (5'0") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 59 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)14 (+2) 13 (+1)17 (+3)
Skills Investigation +6, Religion +6
Senses Passive Perception 11
Languages Common, Giant, Ignan
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 90 pp. Jeweled anklet (2000 gp). Silver comb with moonstones (400 gp). A roughly beaten golden orb (120 gp). Large well-done wool tapestry (200 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp). Gold dragon comb with red garnet eye (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chem Failure, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tan deerstalker hat and tan clothes. He wears a deerstalker hat to cover his moderate length red hair. His ears are large.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is a ruthless business man, a trait he acquired from his father.

History: Chem was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Chem grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Chem. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He wants revenge against illithids; and he has comitted a past crime that haunts him to this day

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Enemies, Poor, Criminal record. Occupation: Doctor

Voice: Farmer accent

Attributes [hide]

Chem Failure, Male Tiefling Monk 4
Medium (5'3") Tiefling, Neutral Evil (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)16 (+3) 14 (+2)11 (+0)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Giant, Druidic, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 3000 cp. Carnelian (40 gp).


Social Check DCs


Gunter Yardley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He wears a grey collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt, and his gloved hand is found clutching a longbow. He has a small bristly mustache and wavy black hair. His hazel eyes peer out from beneath his feathered grey hat.

Personality: His tongue was cut out and he uses sign language. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gunter was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Interpreter. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: His spouse's relatives view him with great suspicion; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice. Flaws: Disease. Bonds: Job, Criminal record, Family. Occupation: Interpreter

Voice: Farmer accent

Attributes [hide]

Gunter Yardley, Male Human Warlock 1
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)13 (+1) 8 (-1)13 (+1)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 160 gp.


Social Check DCs


Dharg Clifford, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he is constantly adorned with expensive silk clothing, often dyed in bright red and white, and wears rings and necklaces with large, colorful gems. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Many illithids want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Passionate, Fighting. Flaws: Mundane. Bonds: Rich, Religious, Enemies. Occupation: Seamstress

Voice: Thin and wheezing

Attributes [hide]

Dharg Clifford, Male Half-Orc Wizard 6
Medium (5'6") Half-Orc, Lawful Good (CR 6)
Armor Class 12
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)7 (-2) 18 (+4)6 (-2)
Skills Animal Handling +7, Investigation +1
Senses Passive Perception 14
Languages Orc
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 gp. Eye agate (15 gp). Iolite (50 gp). Golden pearl (80 gp). Carnelian (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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