Salasar Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He has a moderate pudge and is not very fit. His crest is green and very short. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born to a pair of adventurers, Salasar grew up listening to his father's many stories. When Salasar reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Salasar and his spouse have recently divorced.
Motivation: Many goblins want him driven away; and obtaining odd cultural dragonborn artifacts is his passion
Flaws: Antagonistic. Bonds: Job, Adventurer, Military, Enemies. Occupation: Doctor
Voice: Jittery and nervous
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 17)
Armor Class 11
Hit Points 58 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 13 (+1) | 14 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Giant, Sylvan
Attacks Melee +10 / 5d4+4, Ranged +7 / 5d4+1, Grapple +10
Possessions: 8000 gp.
Theobald Denholm, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses in brown turtlenecks beneath a green coat with grey slacks. He has a very tight haircut. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also has developed a complete distrust of the Sellsword profession.
History: Theobald was raised in a hard working conservative environment. He was taken from his home at a very young age. He used his abilities to travel the world and help people.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Athletic, Persistence, Philantrophist. Bonds: Job, Slave. Occupation: Carter
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 94 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Halfling
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 1900 gp. Moss agate (14 gp). Zircon (20 gp). Eye agate (14 gp). Rose (20 gp). Silver pearl (50 gp). 1 Minor magic item. 1 Minor magic item.
Heian Crane, Male Half-Elf [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of nunchakus, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His moppish brown hair is in a traditional bowl cut. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He got into the Gardener business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He became a Gardener soon after.
Motivation: Sabotage a competitor; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Joker. Flaws: Addict, Antagonistic. Bonds: Job, Religious. Occupation: Gardener
Voice: Switch between two voices
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 4)
Armor Class 9
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 16 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Terran, Gnoll, Halfling
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +5
Possessions: 1 Minor magic item.
Randal Jethro, Male Half-Elf [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor. He carries a battered ceremonial dagger and tarnished axe as well. His feathered hat is riddled with cuts and holes. He has a tattooed face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gifted from a young age, Randal studied abroad. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he's repulsed by the pc
Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Armorer
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 18 (+4) | 18 (+4) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Infernal, Undercommon, Terran
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
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