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NPC Generator

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Advanced [show]


Fivin Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is portly but not overly obese. His long blonde hair reaches down to his waist. His gray eyes lackadaisically let the world flow into them.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a minor phobia of water and hates getting wet.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Fighting. Flaws: Fearful. Bonds: Rich. Occupation: Server

Voice: Soft and mumbly

Attributes [hide]

Fivin Yaeldrin, Male Elf Wizard 11
Medium (5'3") Elf, Neutral Good (CR 11)
Armor Class 14
Hit Points 52 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 15 (+2)16 (+3) 12 (+1)15 (+2)
Skills Intimidation +6, Stealth +8
Senses Passive Perception 11
Languages Common, Elven, Draconic, Halfling, Aquan
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444321

Possessions: 1700 gp. Obsidian (16 gp). Red garnet (40 gp). Blue quartz (16 gp). Aquamarine (200 gp). Iolite (40 gp). Banded agate (16 gp). Chrysoprase (40 gp). Carnelian (40 gp). Violet garnet (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Immeral Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His head has been shaved. His amber eyes peer out from beneath his feathered pastel hat.

Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Immeral was born the youngest of three triplets. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his absent mother.

Ideals: Extrovert. Flaws: Ugly, PTSD. Bonds: Job, Family. Occupation: Marshal

Voice: Draws out vowels

Attributes [hide]

Immeral Ofandrus, Male Elf Commoner 12
Medium (5'0") Elf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 6 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 6 (-2)14 (+2) 12 (+1)21 (+5)
Skills Athletics +7, Medicine +5
Senses Passive Perception 11
Languages Common, Elven, Halfling, Infernal
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +5

Possessions: 2000 gp. Red spinel (80 gp). Hematite (13 gp). Azurite (13 gp). Malachite (13 gp).


Social Check DCs


Raam Grief, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears very tight pants and wife beaters, though occasionally he sports a black coat. He wears a Stetson hat to hide his balding. He has white eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Raam hails from a village terrorized by illithids. Raam abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Further expansion of business; and a deep hatred of illithids

Ideals: Athletic. Flaws: Fearful. Bonds: Job, Enemies, Adventurer. Occupation: Servant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Raam Grief, Male Tiefling Cleric 9
Medium (5'4") Tiefling, True Neutral (CR 9)
Armor Class 10
Hit Points 62 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)13 (+1) 16 (+3)19 (+4)
Skills Intimidation +7, Performance +7
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146443210

Possessions: Just what you see.


Social Check DCs


Modean Grief, Male Tiefling [Permalink]

Personal [hide]

Description: This man likes to wear ponchos typically of a light green in addition to tight pants. He has a penchant for wearing a ring with an oversized topaz on his left hand. He sports a flattop hair cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A deeply religious man he believes everything happens for a reason. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Sold as a small child to a necromancer, Modean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Modean was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Modean's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his absent father; and wants to raise his children well

Flaws: Antagonistic. Bonds: Rich, Attractive, Religious, Mentor, Family. Occupation: Mercenary

Voice: Low range voice

Attributes [hide]

Modean Grief, Male Tiefling Wizard 2
Medium (5'8") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)12 (+1) 12 (+1)16 (+3)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 350 gp.


Social Check DCs

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