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NPC Generator

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Advanced [show]


Dalgal Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he dresses like a well dressed Spice Merchant does. He has moderate length brown hair. His fierce violet eyes like to dwell on things.

Personality: He dislikes all the random violence that takes place in the north. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born several months after his mother was called into army service. When Dalgal reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.

Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new spice merchant responsibilities is difficult

Ideals: Pacifist, Extrovert. Bonds: Job, Military. Occupation: Spice Merchant

Voice: Speaks in third person

Attributes [hide]

Dalgal Gorunn, Male Dwarf Warrior 4
Medium (4'5") Dwarf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)16 (+3) 12 (+1)14 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Ignan, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 17000 sp. Rock crystal (80 gp). Tiger eye turquoise (16 gp). 4 Holy water. 4 Holy water.


Social Check DCs


Zûmug Gyula, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears blue trousers with yellow and white striped suspenders. He wears various colorful collared shirts. His golden hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are blue.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also hits on women, regardless of circumstances.

History: Zûmug was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: A strong sense of loyalty to Half-Orc people.

Ideals: Joker. Flaws: Racist. Bonds: Has a crush, Poor. Occupation: Knight

Voice: Whispers

Attributes [hide]

Zûmug Gyula, Male Half-Orc Druid 7
Medium (6'8") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 29 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)10 (+0) 15 (+2)14 (+2)
Skills Arcana +3, Performance +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 800 gp. Fire opal (1200 gp). Blue star sapphire (1200 gp).


Social Check DCs


Kellen Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a small hat to cover his moderate length brown hair. He has green eyes and a pastel hat with a violet feather.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He got into the Weaver business at a young age. When Kellen reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business.

Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, Job, Military. Occupation: Weaver

Voice: Sleepy voice

Attributes [hide]

Kellen Miggledy, Male Gnome Commoner 3
Small (3'2") Gnome, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)13 (+1) 10 (+0)13 (+1)
Skills History +3, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Ar-Gul Van Es, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. His whole body is exceptionally muscular. He has styled his red hair well, parting it to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is very quiet and rarely speaks above a whisper. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Sold as a small child to a brothel owner, Ar-Gul was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult.

Flaws: Shy. Bonds: Immigrant, Family, Mentor, Job. Occupation: Shoemaker

Voice: Nasally tone

Attributes [hide]

Ar-Gul Van Es, Male Half-Orc Commoner 2
Medium (6'9") Half-Orc, Chaotic Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)16 (+3) 15 (+2)10 (+0)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Halfling, Abyssal, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 200 gp. Coral (130 gp). Deep blue spinel (500 gp). 1 Half-Plate.


Social Check DCs

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