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NPC Generator

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Advanced [show]


Darrow Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, red cloak. He keeps his blonde hair in a flapper bob. His brown eyes dart from person to person to random spaces in the air.

Personality: He is happy with his job as a Locksmith. He turns his eye from what people do, preferring to live and let live. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Darrow reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He ran away from his former home and has been making his living as a Locksmith for the past few years.

Motivation: He is unsatisfied with his job; and to end his boredom

Ideals: Fighting. Flaws: Mundane. Bonds: Job, Nature, Military. Occupation: Locksmith

Voice: Squeaky

Attributes [hide]

Darrow Goodearth, Male Halfling Adept 6
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 36 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)14 (+2) 9 (-1)12 (+1)
Skills Acrobatics +5, Medicine +2
Senses Passive Perception 9
Languages Common, Halfling, Elven, Goblin
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs


Nicor Knack, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. He wears his silver hair up. He wears large thick round spectacles.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To be a Bookbinder again; and balancing his hectic life and new beggar responsibilities is difficult

Ideals: Joker. Flaws: Antagonistic, Insane. Bonds: Immigrant, Job. Occupation: Beggar

Voice: pre-pubescent

Attributes [hide]

Nicor Knack, Male Tiefling Barbarian 6
Medium (6'6") Tiefling, Chaotic Good (CR 6)
Armor Class 10
Hit Points 66 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)9 (-1) 17 (+3)17 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eberdeb Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His auburn hair is unkempt and raggedy. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to loving parents in a slum to the south. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Eberdeb and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Ugly, Addict, Antagonistic. Bonds: Poor. Occupation: Crown-heir

Voice: Stutters

Attributes [hide]

Eberdeb Loofollue, Male Gnome Adept 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 17 (+3)11 (+0)
Skills Stealth +3, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Shamash Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He is typically in his Sellsword uniform. He carries a battered scimitar and tarnished sai as well. His crest is cut close to his head. His skin is flawless and his gold eyes scan people very quickly.

Personality: He dislikes all the random violence that takes place in the north. He is frequently practicing swordplay.

History: Born in the north to a Sellsword, Shamash learned a great deal about his mother's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted from career to career and currently works as a Sellsword.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Pacifist. Bonds: Job, Attractive, Military. Occupation: Sellsword

Voice: Speaks like tongue is numb

Attributes [hide]

Shamash Daardendrian, Male Dragonborn Warrior 2
Medium (6'8") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills Arcana +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 140 gp.


Social Check DCs

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