Glûk Garfield, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a lot of dark rich colors, with gold accents. With a patchy white beard and wild white hair. His hazel eyes dart from person to person to random spaces in the air.
Personality: He has always had a great fascination with Half-Orc culture. He believes the world needs to unite to get rid of dire rats once and for all.
History: Glûk was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and he wants to meet his childhood hero
Flaws: Racist. Bonds: Attractive, Enemies, Job, Adventurer. Occupation: Hunter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Half-Orc, True Neutral (CR 8)
Armor Class 11
Hit Points 39 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +6
Possessions: 400 gp. Malachite (4 gp). White opal (1300 gp). Citrine (30 gp). Bloodstone (30 gp). Tiger eye turquoise (4 gp).
Oppleby Gummen, Male Gnome [Permalink]
Personal [hide]
Description: 3'3" and muscular, this northern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is still thick. He has a dull look in his blue eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Oppleby was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Oppleby decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He has a crush on the local Mortician; and he wants to meet his childhood hero
Ideals: Athletic. Bonds: Criminal record, Adventurer, Slave, Has a crush. Occupation: Sculptor
Voice: Aggressive tone
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Orc, Goblin
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 11000 cp.
Zook Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a simple burlap shirt and baggy pants. He conceals his longsword with his veritable burlap sack of a shirt. His tied-back hair is blonde. His eyes, though not visible through his cowl, are gray.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his mother and his brother before him, after school he went straight into learning to become a Sailor. He then took over the family business and is one of the better Sailor for hire.
Motivation: To be a Fortune-teller again.
Ideals: Gifted. Flaws: Hedonist. Bonds: Job. Occupation: Sailor
Voice: Gruff and masculine
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 6)
Armor Class 13
Hit Points 46 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: Alexandrite (400 gp). Obsidian (8 gp). Golden yellow topaz (400 gp).
Baern Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He very much looks the part of a Baker. He carries a battered trident and tarnished kukri as well. His brown hair is cut short. His gray eyes lackadaisically let the world flow into them.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the west to a Baker, Baern learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 13 years.
Motivation: Revenge; and expand his business
Ideals: Fighting. Flaws: Greedy, Impulsive. Bonds: Job, Enemies. Occupation: Baker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 10)
Armor Class 11
Hit Points 85 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 8 (-1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 190 pp. Black opal (600 gp). Moonstone (80 gp). Chalcedony (80 gp). Hematite (9 gp). Citrine (80 gp). White opal (600 gp). Carnelian (80 gp). Black pearl (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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