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NPC Generator

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Advanced [show]


Glûk Norton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white coat over a grey low-cut shirt, and a wide-brimmed hat upon his head, and carries clubs. He has done his best to style his golden hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.

Personality: He hates Half-Orcs with a passion. As such he is filled with self loathing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Glûk was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gifted student he started as a Armorer, but he got bored and became a Fletcher. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting. Flaws: Racist. Bonds: Adventurer, Poor, Job. Occupation: Fletcher

Voice: German accent

Attributes [hide]

Glûk Norton, Male Half-Orc Rogue 7
Medium (5'1") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)10 (+0) 16 (+3)14 (+2)
Skills Investigation +3, Performance +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: Solid gold idol (500 gp). Gold music box (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tod Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a fine chain shirt which he covers with violet colored cloaks and clothing. He wears his black hair up in a very large beehive style do. He has gleaming, smiling hazel eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He got into the Navigator business at a young age. Tod abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: He's looking for his big break; and he has money and likes to spend it

Ideals: Justice. Flaws: Disease. Bonds: Job, Adventurer, Rich. Occupation: Navigator

Voice: Old Prospector

Attributes [hide]

Tod Goldfound, Male Halfling Paladin 6
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 36 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)16 (+3) 15 (+2)15 (+2)
Skills Investigation +6, Performance +5
Senses Passive Perception 12
Languages Common, Halfling, Terran, Draconic, Elven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Just what you see.


Social Check DCs


Halimath Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear ponchos typically of a light grey in addition to tight pants. He has a long auburn beard with little hanging trinkets. He has several tiny topaz earrings on each ear.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a pair of adventurers, Halimath grew up listening to his father's many stories. His first spouse was a Marshal, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: To reunite with his absent father; and a need for knowledge about a nearby landmark

Ideals: Joker, Philantrophist. Bonds: Immigrant, Rich, Adventurer, Family. Occupation: Assassin

Voice: Mousy voice

Attributes [hide]

Halimath Xistsrith, Male Elf Expert 1
Medium (4'7") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)10 (+0) 11 (+0)13 (+1)
Skills Arcana +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 80 gp. Rose (20 gp).


Social Check DCs


Diggory Tatum, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears long strands of opal and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant amber.

Personality: He acts crazy and hedonistic. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of southern immigrants he idolized his mother. His parents enrolled him in a Bard school at a young age so that he could practice his psionic talents. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and wants to raise his children well

Ideals: Gifted. Flaws: Hedonist. Bonds: Rich, Family, Immigrant. Occupation: Stableman

Voice: Speaks with lips pursed

Attributes [hide]

Diggory Tatum, Male Human Bard 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)9 (-1) 17 (+3)13 (+1)
Skills Animal Handling +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Chain shirt. 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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