Gûndza England, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a pastel costume with the symbols of the four houses of cards on his torso. He is muscular with a powerful set of arms. His auburn hair is braided into rings. This blue eyed northerner is not easily forgotten.
Personality: Aggressive, abrasive, and angry, Gûndza embodies much of what other species detest in the Half-Orcs. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their daughter. He worked as a Assassin, and he later adopted a second daughter.
Motivation: To reunite with his absent father; and regain custody of his daughter
Ideals: Artistic, Fighting. Flaws: Antagonistic, Mundane. Bonds: Family. Occupation: Assassin
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 37 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 500 gp. Azurite (6 gp). Deep blue spinel (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Emerald Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears clothing that is held on in multiple layers but all of it is in poor condition. His whole body is exceptionally muscular. His fur, while still mostly orange, has prominent grey streaks. His blue eyes lackadaisically let the world flow into them.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. Around other people he will do his best to conceal his emotions and appear jolly.
History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Emerald's homeland. Emerald decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: Many illithids want him driven away; and revenge
Ideals: Fighting. Flaws: Shy. Bonds: Poor, Immigrant, Enemies. Occupation: Body Guard
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 15)
Armor Class 12
Hit Points 100 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1000 gp. Golden circlet with four aquamarines (5000 gp). Gold dragon comb with red garnet eye (700 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp). Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quarethon Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a faded coat and loose pants complete with deerstalker hat, and a wedding ring on his right hand. His brass crest is lengthy. He wears an eyepatch.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He was born to loving parents in a slum to the south. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Flaws: Ugly, Antagonistic. Bonds: In love, Enemies, Poor. Occupation: Barrister
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 9)
Armor Class 10
Hit Points 34 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 10 (+0) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
Possessions: 1600 gp.
Roger Winterbourne, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears just a yellow suit and is in decent physical shape. His hair is silver and curly. His gray eyes are slightly larger than normal.
Personality: Confrontational and typically high on some drug or another. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: The child of a Navigator, who enjoyed hunting, Roger was taken on many hunting expeditions. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He feels threatened by others; and his relatives are trying to arrange a marriage
Ideals: Entrepeneur. Flaws: Addict, Fearful. Bonds: Family, Nature. Occupation: Sculptor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 60 gp. Tourmaline (110 gp).
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