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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Eiravel Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered grey stockings. His auburn hair is matted, messy, and big. His hazel eyes are slightly larger than normal.

Personality: He is a Mason first and foremost. He believes firmly that knowledge should be universal. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He served in the navy to pay for his family's outstanding loans. While studying, he fell in love. They married and had a son. In the meantime he has taken over work as a Mason and occasionally as a mercenary.

Motivation: Sabotage a competitor; and wishes to resurrect an old love

Flaws: Ugly. Bonds: Job, Adventurer, Military, In love. Occupation: Mason

Voice: Breathy voice

Attributes [hide]

Eiravel Xiloscient, Male Elf Warrior 2
Medium (5'3") Elf, Chaotic Good (CR 2)
Armor Class 14
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 11 (+0)16 (+3) 9 (-1)13 (+1)
Skills Perception +1, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Gnome, Infernal
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 70 gp.


Social Check DCs


Oskar Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man dresses well, typically a more casual-formal manner and is in decent physical shape. He wears a colorful flower in his golden hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is lazy and tries to find solutions quickly.

History: The child of western immigrants he idolized his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Entrepeneur. Flaws: Lazy, Fearful. Bonds: Attractive, Immigrant. Occupation: Brewer

Voice: Loud with bravado

Attributes [hide]

Oskar Dankil, Male Dwarf Adept 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)8 (-1) 9 (-1)11 (+0)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp. 1 Half-Plate.


Social Check DCs


Naeris Teinithra, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears a grey cloak and cross-gartered white stockings and is in decent physical shape. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He exudes charisma. He is a tour de force of persuasion. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Cook and found it very stressful. He became a Cook soon after.

Motivation: To be a Fisher again; and wants to open a new tavern

Ideals: Optimist, Gifted. Flaws: Insane. Bonds: Attractive, Job. Occupation: Cook

Voice: German accent

Attributes [hide]

Naeris Teinithra, Male Elf Expert 1
Medium (5'0") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 16 (+3)14 (+2)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Trym Myerscough, Male Human [Permalink]

Personal [hide]

Description: A 6'4" northern man, he dresses well, wearing violet shirts, loose pants, and blazers most of the time. His hair is short and white. His otherwise smooth face is marked with small tiny scars.

Personality: Trym speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with his god.

History: Trym was born in the north. At a young age he loved to build and create. Cursed with a spirit at a very young age, Trym has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He doesn't get along with people that don't share his tastes; and he is compelled to act according to his religious beliefs

Ideals: Impeccable, Persistence. Flaws: Disease. Bonds: Attractive, Religious. Occupation: Dyer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Trym Myerscough, Male Human Wizard 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)12 (+1) 14 (+2)10 (+0)
Skills Deception +2, History +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 700 sp. 1 Banded mail.


Social Check DCs

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