Zephan Failure, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and very much looks the part of a Mercenary. His brown hair is greasy and uncared for. He has black eyes and a tan hat with a brown feather.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a minor phobia of water and hates getting wet.
History: He was born into a rich family. He worked as a nervous Mercenary and found it very stressful. He has drifted from career to career and currently works as a Mercenary.
Motivation: Money/treasure.
Ideals: Opinionated. Flaws: Ugly, Fearful. Bonds: Job, Rich. Occupation: Mercenary
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 400 gp. Brown-green garnet (120 gp).
Shedinn Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears tight fighting clothing, which leaves very little to the imagination. His crest is bronze, silky, and of moderate length. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is a very good compulsive liar and kleptomaniac.
History: The child of a Shipwright, who enjoyed hunting, Shedinn was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Shedinn took refuge in the old dungeon and found the beat up halberd and armor he uses now. Being a Armorer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A deep hatred of orcs; and he has decided he is irredeemable
Ideals: Fighting. Bonds: Attractive, Enemies, Criminal record, Nature. Occupation: Armorer
Voice: Rolls R's
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 9)
Armor Class 9
Hit Points 48 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 15
Languages Common, Elven, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
Possessions: 1800 gp. 1 Minor magic item.
Oskar Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear violet clothing when he does not wear armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'11" when asserting himself. His hair is blonde and curly. His eyes are blue and catlike.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a pair of adventurers, Oskar grew up listening to his mother's many stories. Oskar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Oskar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Oskar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Oskar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To reunite with his old friends.
Ideals: Justice, Joker. Flaws: Disease. Bonds: Adventurer. Occupation: Banker
Voice: Uses sign language
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 190 gp.
Nazdûg Hallewell, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His blonde hair is cut short. His amber eyes are passionate and lively.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: Balancing his hectic life and new Roofer responsibilities is difficult; and he uses money and sex appeal to get what he needs
Ideals: Logical. Bonds: Attractive, Job, Rich, Slave. Occupation: Roofer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Half-Orc, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 12 (+1) | 7 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: 600 gp. Large well-done wool tapestry (500 gp). Silver chalice with lapis lazuli gems (170 gp).
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Their contribution stands as a beacon of hope for all adventurers!