Ethereal Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a white tunic with red highlights, and long black pants that bunch up around his shoes. He has moderate length gray fur. His thin eyebrows rest above his beady yellow eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a big fan of imagination and believes people should spend more time reading and writing.
History: His father raised him in a mountain cabin. He helped his mother out around the business and became quite the natural. He tends to his Mayor job now, and dutifully fulfills any obligations he has.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he'd like to take his coworkers down a peg
Ideals: Philantrophist, Logical. Flaws: Ugly, Greedy. Bonds: Nature, Job. Occupation: Mayor
Voice: Eastern European accent
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 16)
Armor Class 12
Hit Points 98 (16d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 21 (+5) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 3 |
Possessions: 11000 gp. Solid gold idol (1200 gp). Embroidered and bejeweled glove (1000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Brass mug with jade inlays (300 gp). Gold music box (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Golden circlet with four aquamarines (4000 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Old masterpiece painting (1100 gp). 1 Medium magic item. 1 Medium magic item.
Fenriz Charisma, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his silver hair down. His eyes are likewise white. His teeth are yellowed and unaligned.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Fenriz lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. After months of barely getting by, Fenriz managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: A rival would like him out of the picture; and he has money and likes to spend it
Flaws: Ugly, Shy. Bonds: Rich, Adventurer, Family, Criminal record. Occupation: Shipwright
Voice: Gruff and masculine
Attributes [hide]
Medium (6'6") Tiefling, Lawful Evil (CR 9)
Armor Class 11
Hit Points 74 (9d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 210 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Silent Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears a worn and beaten armor. His fur is red and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is lazy, self-centered, vain, and jealous.
History: When he was but 6 years old his parents immigrated from the east. Cursed with unlife at a very young age, Silent has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Justice. Flaws: Selfish, Disease. Bonds: Attractive, Immigrant. Occupation: Tanner
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 5)
Armor Class 13
Hit Points 23 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 2000 sp. Rock crystal (60 gp). Violet garnet (800 gp). Sardonyx (60 gp). Sard (60 gp).
Alvyn Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is unkempt and raggedy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Cocky and sure of himself, he believes he is the best Mason born in the past three hundred years. He always tries to repair and not replace. It was this mentality that drove him into the Mason business.
History: A powerful slaver made him what he is. His father was a mechanic, and taught him how to fix just about anything. He became a Mason soon after.
Motivation: Expand his business; and sabotage a competitor
Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Poor, Job, Mentor. Occupation: Mason
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 34 (8d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Infernal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 12000 sp. Iolite (40 gp). Rock crystal (40 gp). Freshwater pearl (15 gp). Aquamarine (1100 gp). Amber (80 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


