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NPC Generator

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Advanced [show]


Shivering Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is dressed in an above average manner. His fur is greying and his face has many wrinkles. His eyes are likewise copper. His teeth are white and perfect.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He cannot resist a sob story and will often dote over anyone who has one.

History: A powerful necromancer made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shivering fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Philantrophist, Fighting. Bonds: Attractive, Mentor. Occupation: Barrister

Voice: High pitched and raspy

Attributes [hide]

Shivering Grass, Male Tabaxi Cleric 3
Medium (6'9") Tabaxi, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)15 (+2) 15 (+2)13 (+1)
Skills History +4, Survival +4
Senses Passive Perception 12
Languages Common, Auran, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 2800 sp.


Social Check DCs


Serpent Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears professional attire. He carries with him a set of whips, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has styled his white fur well, parting it to the right. His eyes are likewise green. His teeth are white and perfect.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Serpent was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to raise his children well.

Ideals: Fighting, Logical. Bonds: Attractive, Guardian, Family. Occupation: Dyer

Voice: Timid voice

Attributes [hide]

Serpent Grass, Male Tabaxi Warrior 2
Medium (6'2") Tabaxi, Lawful Good (CR 2)
Armor Class 14
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 13 (+1)10 (+0) 12 (+1)12 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 320 gp.


Social Check DCs


Percival Hackney, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this southern man wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his ceremonial dagger. His red hair is greasy and uncared for. He has a dull look in his hazel eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not believe in violence as a means to an end. He is a dedicated Soapmaker but believes his peers are too gung-ho.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and wants to work out more often

Ideals: Athletic, Pacifist. Flaws: Ugly, Terse. Occupation: Soapmaker

Voice: Spits and sputters

Attributes [hide]

Percival Hackney, Male Human Monk 9
Medium (5'1") Human, Chaotic Good (CR 9)
Armor Class 9
Hit Points 72 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)9 (-1) 14 (+2)13 (+1)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +4

Possessions: 15000 sp. White pearl (100 gp). Sard (80 gp).


Social Check DCs


Andram Shame, Male Tiefling [Permalink]

Personal [hide]

Description: A 5'5" eastern man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has black hair. He wears large thick round spectacles.

Personality: He is mildly Tiefling supremacist, though he does not identify as such. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Andram hails from a village terrorized by drow. As a young adult he joined a group advocating for an improvement in Tiefling conditions. Days after completing his studies, news broke out that his hometown was attacked by drow. Andram was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and to unite with his brother

Ideals: Fighting. Flaws: Racist. Bonds: Family, Enemies. Occupation: Tanner

Voice: Strong lisp

Attributes [hide]

Andram Shame, Male Tiefling Paladin 1
Medium (5'5") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)16 (+3) 11 (+0)17 (+3)
Skills Nature +5, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Auran, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 140 gp.


Social Check DCs

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