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NPC Generator

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Advanced [show]


Drifting Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown fur is lengthy. He wears a mask on his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also has developed a complete distrust of the Guard profession.

History: Born to a Guard, his father struggled to pay the bills. He moved from fad to fad and when he turned 15 he discovered painting. He inherited the family business which he has now maintained for 13 years.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Gifted, Artistic. Bonds: Job, Poor. Occupation: Gardener

Voice: Jamaican accent

Attributes [hide]

Drifting Of Snakes, Male Tabaxi Druid 1
Medium (5'2") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)13 (+1) 14 (+2)15 (+2)
Skills Insight +4, Religion +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 6000 cp. Citrine (40 gp).


Social Check DCs


Tarhun Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears light armors faded through time and improper care. His white crest is knotted and matted. His ears are large.

Personality: Calm and collected, he is a well trained Stableman. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He got into the Stableman business at a young age. A gifted student he started as a Knight, but he got bored and became a Stableman. He then took over the family business and is one of the better Stableman for hire.

Motivation: Balancing his hectic life and new Stableman responsibilities is difficult.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Job. Occupation: Stableman

Voice: Complex vocabulary, royal

Attributes [hide]

Tarhun Wivvyrholdalphiax, Male Dragonborn Rogue 1
Medium (6'5") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)9 (-1) 12 (+1)13 (+1)
Skills Acrobatics +4, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Burgell Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has a moderate pudge and is not very fit. His golden hair is greasy and uncared for. He wears an eyepatch.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Further he is a bit of a stoner and is frequently out of it.

History: He was born a particularly ugly child, much to the horror of his parents. At a young age his father died while driving off some dire rats. His mother being the stubborn sort decided to stay and helped train him in dagger use. He's since become an addict/alcoholic.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of dire rats

Ideals: Disciplined, Fighting. Flaws: Ugly, Addict. Bonds: Enemies. Occupation: Cartwright

Voice: Irish accent

Attributes [hide]

Burgell Fiddlefen, Male Gnome Monk 4
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)17 (+3) 9 (-1)16 (+3)
Skills Investigation +5, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Draconic, Celestial, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Joser Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has wavy red hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Joser was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the south; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Addict. Bonds: Attractive, Immigrant. Occupation: Painter

Voice: Speaks in third person

Attributes [hide]

Joser Kettlewhistle, Male Halfling Wizard 3
Small (3'3") Halfling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)11 (+0) 16 (+3)15 (+2)
Skills Animal Handling +5, Arcana +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 2400 sp. 2 Smokesticks. 2 Acid flasks. 2 Alchemist’s fire.


Social Check DCs

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