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NPC Generator

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Advanced [show]


Fargrim Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., and he perpetually has his kukri ready. His hair is silver, silky, and of moderate length. His amber eyes lackadaisically let the world flow into them.

Personality: He loves telling others what to do and how they should feel about things. He does not believe in violence as a means to an end. He is a dedicated Merchant but believes his peers are too gung-ho.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fargrim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Opinionated, Pacifist. Bonds: Attractive, Military. Occupation: Merchant

Voice: Excited and jittery

Attributes [hide]

Fargrim Bofdann, Male Dwarf Barbarian 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 30 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)14 (+2) 9 (-1)10 (+0)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 50 gp.


Social Check DCs


Snafû Melancon, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears professional attire. His hair is auburn, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: Cocky and sure of himself, he believes he is the best Mercenary born in the past three hundred years. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Mercenary for the past few years.

Motivation: Expand his business.

Ideals: Fighting. Bonds: Attractive, Job, Nature, Religious. Occupation: Mercenary

Voice: Scottish accent

Attributes [hide]

Snafû Melancon, Male Half-Orc Monk 15
Medium (5'0") Half-Orc, Neutral Good (CR 15)
Armor Class 11
Hit Points 53 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)7 (-2) 14 (+2)16 (+3)
Skills Performance +8, Religion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2

Possessions: 1000 gp. 1 Medium magic item.


Social Check DCs


Valafar Frailty, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses in black turtlenecks beneath a pastel coat with brown slacks. His hair, while still mostly purple, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Valafar grew up listening to his mother's many stories. Valafar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now spends his time doing works of charity.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Ideals: Logical, Philantrophist. Bonds: Guardian, Adventurer, Criminal record. Occupation: Fisher

Voice: Sighs a lot, exhausted

Attributes [hide]

Valafar Frailty, Male Tiefling Wizard 4
Medium (6'1") Tiefling, Neutral Evil (CR 4)
Armor Class 10
Hit Points 26 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 18 (+4)16 (+3) 10 (+0)13 (+1)
Skills Insight +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Draconic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 13000 sp. 1 Minor magic item.


Social Check DCs


Eberk Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears tan trousers with white and brown striped suspenders. He wears various colorful collared shirts. He is muscular with a powerful set of arms. His tied-back hair is blonde. His violet eyes are slightly larger than normal.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the west his family was never financially stable. He worked as a nervous Adventurer and found it very stressful. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Nothing but the best is good enough for him; and a need for knowledge about a nearby landmark

Ideals: Justice, Impeccable. Bonds: Job, Adventurer, Poor. Occupation: Adventurer

Voice: Pronounces O like U

Attributes [hide]

Eberk Glanhig, Male Dwarf Druid 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)13 (+1) 16 (+3)15 (+2)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: Rock crystal (60 gp). 1 Holy water.


Social Check DCs

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