Taklinn Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who tends to wear a large brown jacket, he is not a threatening figure. He wears a broad hat to cover his moderate length golden hair. He has brown eyes.
Personality: Calm and collected, he is a well trained Miner. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miner arts, while his father instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He ran away from his former home and has been making his living as a Miner for the past few years.
Motivation: He is greedy.
Ideals: Gifted. Bonds: Job, Rich, Mentor. Occupation: Miner
Voice: Raspy
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 11)
Armor Class 11
Hit Points 97 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Abyssal, Auran
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 340 pp. Carved bone or ivory statuette (70 gp). Silver comb with moonstones (700 gp). Jeweled anklet (3000 gp). Solid gold idol (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Wrenn Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a tight fitting brown shirt and pants. His silver hair is still thick. His eyes are violet and beady.
Personality: He is almost excessively polite to everyone, even when angry. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a pair of adventurers, Wrenn grew up listening to his father's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Adventurer, Mentor. Occupation: Bellfounder
Voice: Raspy
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Lone Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man is well dressed, constantly wearing a grey suit, blue shirt, and pastel tie. His clothes are grease stained in places. His red fur is braided into rings. His fair skin shows little sign of his aristocratic breeding.
Personality: He has a massive crush on the younger sibling of the Mercenary who has hired him part-time. He has a minor phobia of water and hates getting wet.
History: He was born in the south. Lone was born on a far southern desert where he grew up under the tutelage of his father, an expert Mercenary. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He would like to get married and retire; and to settle down with his crush
Flaws: Fearful. Bonds: Poor, Immigrant, Attractive, Has a crush. Occupation: Mercenary
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 17 (+3) | 10 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 1000 sp.
Mozikth Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He typically wears white cloth garments or leather armor. His gold crest is greasy and uncared for. He has red eyes and a white hat with a brown feather.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Mozikth abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.
Motivation: He wants to meet his childhood hero; and he is greedy
Ideals: Athletic. Flaws: Ugly, Greedy. Bonds: Adventurer, Rich. Occupation: Apothecary
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Auran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 230 gp. 1 Superior lock.
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