Ghaliver Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a faded coat and loose pants complete with feathered hat, and is pretty ugly. His hair is short and silver. His gray unseeing eyes seem to look past you.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He believes the world needs to unite to get rid of dire rats once and for all.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with a spirit at a very young age, Ghaliver has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Ghaliver was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: To end his boredom; and he seems to be bored by most things
Flaws: Ugly, Disease, Shy, Mundane. Bonds: Enemies. Occupation: Bowyer
Voice: Switch between two voices
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 55 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Auran
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Zaffrab Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a blue armored body suit, with a simple pastel line shooting up and back down, marred by teas. His blonde hair is styled in orderly dreadlocks. He has gleaming, smiling hazel eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He cannot resist a sob story and will often dote over anyone who has one.
History: Born to a pair of adventurers, Zaffrab grew up listening to his mother's many stories. He found a children's book about a Gnome Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Adventurer. Occupation: Bellfounder
Voice: Australian accent
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 20 (+5) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 2000 sp. An abacus with copper, silver and gold markers (170 gp). Large well-done wool tapestry (300 gp). 1 Simple lock.
Zaffrab Offund, Male Gnome [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a lot of dark rich colors, with gold accents. His whole body is exceptionally muscular. He has auburn hair. He has several tiny topaz earrings on each ear.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born into a rich family. Because his mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. Since then, he has sought to make the best of life.
Motivation: Revenge; and many drow want him driven away
Ideals: Optimist. Bonds: Attractive, Immigrant, Rich, Enemies. Occupation: Laborer
Voice: Gruff and masculine
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 96 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Auran
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
Possessions: 400 pp. Chalcedony (60 gp). Rose (60 gp). Red garnet (140 gp). Black pearl (500 gp). Blue sapphire (1000 gp). Tiger eye turquoise (16 gp). Onyx (60 gp). Rose (60 gp). Azurite (16 gp). Black pearl (500 gp). Carnelian (60 gp). Sardonyx (60 gp). Violet garnet (500 gp). Amber (140 gp). Onyx (60 gp).
Shedinn Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He carries with him a set of longswords, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His crest is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born in the west to a Locksmith, Shedinn learned a great deal about his father's area of expertise. He was taken as a slave by a traveling circus and forced to perform He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: Money/treasure; and to be a seamstress again
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Job, Slave. Occupation: Locksmith
Voice: High pitched and raspy
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Large well-done wool tapestry (600 gp). Fire opal pendant on a fine gold chain (600 gp). Brass mug with jade inlays (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
