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NPC Generator

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Advanced [show]


Gnarsh Hornsby, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears baggy brown pantaloons and a violet scarf. His hair is white, silky, and of moderate length. He has gleaming, smiling amber eyes.

Personality: He is extraordinarily eccentric. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Gnarsh was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Gnarsh's mother didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Flaws: Insane, Antagonistic. Bonds: Attractive, Job. Occupation: Ruler

Voice: Smoker's lung

Attributes [hide]

Gnarsh Hornsby, Male Half-Orc Expert 7
Medium (5'7") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 13 (+1)14 (+2) 13 (+1)11 (+0)
Skills Arcana +5
Senses Passive Perception 11
Languages Common, Orc, Giant, Auran
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4

Possessions: 400 gp. Violet garnet (1500 gp). Azurite (4 gp).


Social Check DCs


Gomory Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has a slight overbite and is overall scrawny. His white hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.

Personality: He is witty, but his monotone delivery comes off as unnerving He is lazy and tries to find solutions quickly.

History: He was born to a criminal king-pin and mafia family Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac.

Ideals: Joker, Gifted. Flaws: Lazy. Bonds: Attractive, Criminal record. Occupation: Roofer

Voice: Gruff and masculine

Attributes [hide]

Gomory Beitz, Male Human Paladin 11
Medium (5'11") Human, Neutral Evil (CR 11)
Armor Class 13
Hit Points 53 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)12 (+1) 12 (+1)17 (+3)
Skills Performance +7, Religion +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 1600 gp. Fire opal pendant on a fine gold chain (1200 gp). Cloth of gold vestments (180 gp). Cloth of gold vestments (180 gp). Embroidered silk and velvet mantle with numerous moonstones (1500 gp). A necklace of small pink pearls (3000 gp).


Social Check DCs


Watson Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He typically wears pastel cloth garments or leather armor. He has a slight overbite and is overall scrawny. He has a small bristly mustache and wavy black hair. His eyes are a pleasant green.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He can't help but pocket interesting objects he comes across

History: He was raised in a white middle class family as the only child. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Mundane. Bonds: Criminal record. Occupation: Seamstress

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Watson Nimblefingers, Male Halfling Rogue 6
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 37 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 16 (+3)15 (+2) 8 (-1)13 (+1)
Skills History +5, Medicine +2
Senses Passive Perception 9
Languages Common, Halfling, Celestial, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Tanglar Clayton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a perfectly clean shirt and pair of pants. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are gray.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was always a brilliant, if unscrupulous mind. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Tanglar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tanglar. He is untrained/undisciplined, which makes him dangerous.

Motivation: Seeks redemption.

Ideals: Athletic, Logical. Flaws: Insane. Bonds: Attractive, Guardian, Criminal record. Occupation: Barkeep

Voice: Hollow voice

Attributes [hide]

Tanglar Clayton, Male Half-Orc Rogue 3
Medium (5'11") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)13 (+1) 15 (+2)13 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1000 sp. 1 Superior lock.


Social Check DCs

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