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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Astar Idea, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He was always very intelligent and has formed a secret society of philosophers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Athletic, Optimist. Flaws: Secretive, Disease. Occupation: Beggar

Voice: Prounounces S like Z

Attributes [hide]

Astar Idea, Male Tiefling Monk 11
Medium (6'0") Tiefling, Lawful Evil (CR 11)
Armor Class 10
Hit Points 50 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)15 (+2) 14 (+2)14 (+2)
Skills Insight +6, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Celestial, Druidic
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3

Possessions: 400 gp. Deep blue spinel (400 gp).


Social Check DCs


Joser Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, black cloak. His hair is always cut to a buzz. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Always inclined to offer people food he seems plenty friendly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the north to a Butcher, Joser learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. He inherited the family business which he has now maintained for 7 years.

Motivation: To unite with his brother; and wants to raise his children well

Ideals: Philantrophist, Athletic. Bonds: Immigrant, Job, Family. Occupation: Butcher

Voice: Speaks through clenched teeth

Attributes [hide]

Joser Wildheart, Male Halfling Fighter 6
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 16
Hit Points 31 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 10 (+0)11 (+0) 14 (+2)18 (+4)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mozikth Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red crest is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He exudes charisma. He is a tour de force of persuasion. When he's not drinking or sleeping the drinks off, he's doing music.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he has comitted a past crime that haunts him to this day

Ideals: Entrepeneur, Artistic. Flaws: Insane. Bonds: Attractive. Occupation: Blacksmith

Voice: Speaks with squeezed throat

Attributes [hide]

Mozikth Hshhsstoroth, Male Dragonborn Warrior 4
Medium (6'1") Dragonborn, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)13 (+1) 13 (+1)11 (+0)
Skills Athletics +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Hubert Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'11". He sports yellow clothing, slightly heavier than average wear, and his gloved hand is found clutching a sickle. He keeps his long blonde hair kept up in a rat tail. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born the only child of a wealthy merchant. He dropped out of school before completing his studies. He tends to his Body Guard job now, and dutifully fulfills any obligations he has.

Motivation: To be a Banker again; and balancing his hectic life and new body guard responsibilities is difficult

Ideals: Optimist, Entrepeneur, Logical. Bonds: Attractive, Job. Occupation: Body Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Hubert Netyoive, Male Half-Elf Barbarian 1
Medium (5'11") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)8 (-1) 18 (+4)16 (+3)
Skills Arcana +1, Nature +1
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 50 gp. Deep green spinel (80 gp).


Social Check DCs

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