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NPC Generator

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Advanced [show]


Mozikth Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is typically in his Merchant uniform. His crest is short and blue. His eyes are red and catlike.

Personality: Mozikth speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with a lost civilization.

History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He inherited the family business which he has now maintained for 12 years.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Merchant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Mozikth Clethtinthiallor, Male Dragonborn Sorcerer 9
Medium (6'2") Dragonborn, Neutral Good (CR 9)
Armor Class 14
Hit Points 20 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 8 (-1)12 (+1) 12 (+1)13 (+1)
Skills Investigation +4, Survival +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 1500 gp. Chrysoprase (60 gp). Jet (70 gp). Violet garnet (300 gp). Jade (70 gp). Moss agate (5 gp). Rich purple corundum (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roland Kenley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears a black collared shirt and pastel pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His left hand appears badly burned and disfigured. His chestnut hair is smooth and relatively long. His eyes, though not visible through his cowl, are hazel.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Roland was born the youngest of three triplets. At a young age his mother died while driving off some gnolls. His father being the stubborn sort decided to stay and helped train him in shield use. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: To reunite with his absent mother; and to unite with his brother

Ideals: Optimist, Fighting. Bonds: Family, Enemies. Occupation: Gardener

Voice: Prounounces S like Z

Attributes [hide]

Roland Kenley, Male Human Expert 1
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)10 (+0) 9 (-1)12 (+1)
Skills Investigation +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Fargas Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears brown leather gloves, a brown jacket, and tight pants. His golden hair is long and unkept. He has several tiny opal earrings on each ear.

Personality: He does not believe in betrayal or weakness as things to be tolerated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has built up a small fortune and can afford his own way.

Motivation: An old rival family wants him found; and money/treasure

Ideals: Justice. Flaws: Ugly. Bonds: Rich, Slave, Family. Occupation: Locksmith

Voice: French accent

Attributes [hide]

Fargas Hogcollar, Male Halfling Commoner 10
Small (2'11") Halfling, Lawful Good (CR 10)
Armor Class 14
Hit Points 26 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)14 (+2) 15 (+2)14 (+2)
Skills Athletics +3, Intimidation +6
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Infernal
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +6

Possessions: 160 pp. Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azzakh Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'2" and muscular, this northern man tends to wear a large tan jacket. His silver crest is heavily combed to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: Confrontational and typically high on some drug or another. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love.

Ideals: Athletic. Flaws: Ugly, Addict, Hedonist. Bonds: Slave, In love. Occupation: Miner

Voice: Sore throat, cough

Attributes [hide]

Azzakh Yarjerit, Male Dragonborn Paladin 3
Medium (6'2") Dragonborn, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)16 (+3) 13 (+1)14 (+2)
Skills Intimidation +4, Nature +5
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2000 sp.


Social Check DCs

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